Fix pep8.
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 11:29:04 +0000 (13:29 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 11:29:04 +0000 (13:29 +0200)
tabakrolletjie/obstacles.py

index 81dd9cec8d937c64a649f8067391ad095f9c92ff..bae1c1dac23c0d7da1f6710d81c856a0c1b30c30 100644 (file)
@@ -63,17 +63,18 @@ class Wall(BaseObstacle):
     def get_image(self):
         if self._image is None:
             self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha()
-            self._image.fill((0,0,0,0))
-                
+            self._image.fill((0, 0, 0, 0))
+
             for shape in self.shapes:
                 pygame_poly = [
                     pymunk.pygame_util.to_pygame(v, self._image) for v in
                     shape.get_vertices()]
                 pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly)
-                
-            wall_texture = loader.load_image("textures", "stone.png").convert_alpha()
+
+            wall_texture = loader.load_image(
+                "textures", "stone.png").convert_alpha()
             self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT)
-            
+
         return self._image
 
     def render(self, surface):