""" Roach management scene. """
+from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
from pgzero.constants import keys, mouse
from pgzero.actor import Actor
+from pgzero.screen import Screen
from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
-from .base import Scene, ChangeSceneEvent
+from .base import Scene, ChangeSceneEvent, defer_to_update
TOOLBAR_LEFT_X = WIDTH * 3 // 4
class RoachesScene(Scene):
""" Roach management scene. """
- def __init__(self):
+ def __init__(self, level_scene=None):
super().__init__()
+ self._level_scene = level_scene
self._vehicle = None
self._seat_pos = 0
self._outside_roach = None
def _init_bg(self):
self.actors.default.clear()
- self.actors.default.add(self._vehicle.roach_management_overlay())
+ overlay = self._vehicle.roach_management_overlay()
+ base = overlay.copy()
+ if self._level_scene is not None:
+ base.fill((0, 0, 0))
+ self._level_scene.draw(Screen(base))
+ else:
+ base.fill((10, 10, 10))
+ base.blit(overlay, (0, 0))
+ frame = self._vehicle.roach_management_frame()
+ if frame is not None:
+ frame = frame.copy()
+ frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
+ frame_rect = frame.get_rect()
+ base.blit(frame, (
+ VEHICLE_MID_X - frame_rect.w // 2,
+ VEHICLE_MID_Y - frame_rect.h // 2),
+ None, BLEND_RGBA_SUB)
+ self.actors.default.add(SurfActor(base))
def _init_seats(self):
self._seat_layer.clear()
def _update_roaches(self, world):
self._roach_layer.clear()
seating = self._vehicle.seating(world)
- outside_roaches = []
+ self._outside_roaches = []
for roach in world.roaches:
seat_pos = seating.get(roach.name)
if seat_pos is not None:
roach_actor.pos = self._seat_layer[seat_pos].pos
self._roach_layer.add(roach_actor)
else:
- outside_roaches.append(roach.name)
- self._outside_roach_pos %= len(outside_roaches)
- if outside_roaches:
+ self._outside_roaches.append(roach.name)
+ if self._outside_roaches:
+ self._outside_roach_pos %= len(self._outside_roaches)
roach_actor = self._roach_actors[
- outside_roaches[self._outside_roach_pos]]
+ self._outside_roaches[self._outside_roach_pos]]
roach_pad_center = self._roach_pad.center
roach_actor.pos = (
roach_pad_center[0] + ROACH_PAD_OFFSET[0],
roach_pad_center[1] + ROACH_PAD_OFFSET[1])
self._roach_layer.add(roach_actor)
+ else:
+ self._outside_roach_pos = 0
def _init_pads(self):
self._roach_pad = self._pad_layer.add(
self._seat_pos = seat_pos
self._seat_layer[self._seat_pos].selected = True
- def _eject_roach(self):
- print("Eject roach.")
+ @defer_to_update
+ def _eject_roach(self, world):
+ self._vehicle.seat_roach(world, None, self._seat_pos)
- def update(self, world, dt):
+ @defer_to_update
+ def _click_roach_pad(self, world):
+ if self._outside_roaches:
+ roach = self._outside_roaches[self._outside_roach_pos]
+ self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+ @defer_to_update
+ def _click_inventory_pad(self, world):
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_roach_actor(roach_name)
+
+ @defer_to_update
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
+
+ def update(self, world, engine, dt):
+ super().update(world, engine, dt)
+ events = world.pop_events()
self._update_inventory(world)
self._update_roaches(world)
+ return events
def on_key_down(self, key, mod, unicode):
- if key == keys.ESCAPE:
- from .menu import MenuScene
- return [ChangeSceneEvent(MenuScene())]
+ if key in (keys.ESCAPE, keys.Z):
+ if self._level_scene is None:
+ from .menu import MenuScene
+ return [ChangeSceneEvent(MenuScene())]
+ return [ChangeSceneEvent(self._level_scene)]
def on_mouse_down(self, pos, button):
if button == mouse.LEFT:
for i, actor in enumerate(self.actors.seats):
if actor.collidepoint(pos):
return self._select_seat(i)
+ if self._roach_pad.collidepoint(pos):
+ return self._click_roach_pad()
+ if self._inventory_pad.collidepoint(pos):
+ return self._click_inventory_pad()