Shift board locations.
[naja.git] / naja / gameboard.py
index b03a2092ab9dfe48fe1b7cbbe9a8f416c074a3f2..7e8f27323aa54f4e9fa4a05e3b1dae6cbd82a96a 100644 (file)
@@ -2,7 +2,7 @@ from random import choice
 
 from naja.constants import(
     BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
-    MOVE, ACT)
+    MOVE, ACT, EXAMINE)
 from naja.player import Player
 from naja import actions
 
@@ -88,7 +88,8 @@ class GameBoard(object):
 
     def lose_health(self):
         self.health -= 1
-        # TODO: Check win/lose
+        if self.health <= 0:
+            self.end_game(win=False)
 
     def gain_health(self):
         if self.health < self.max_health:
@@ -96,21 +97,76 @@ class GameBoard(object):
 
     def acquire_win_token(self):
         self.wins += 1
-        # TODO: Check win/lose
+        if self.wins >= self.wins_required:
+            self.end_game(win=True)
 
     def replace_card(self, position):
         location = LocationCard.new_location(choice(self.locations).copy())
         self.board_locations[position] = location
 
-    def change_mode(self):
+    def shift_locations(self, direction):
+        px, py = self.player.position
+        shifted_locations = {}
+        # TODO: Make this less horrible. Also test it.
+        if BITS[direction] == BITS.NORTH:
+            for y in range(5):
+                if y == py:
+                    continue
+                new_y = y - 1
+                if new_y == py:
+                    new_y -= 1
+                new_y %= 5
+                shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+        elif BITS[direction] == BITS.SOUTH:
+            for y in range(5):
+                if y == py:
+                    continue
+                new_y = y + 1
+                if new_y == py:
+                    new_y += 1
+                new_y %= 5
+                shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+        elif BITS[direction] == BITS.EAST:
+            for x in range(5):
+                if x == px:
+                    continue
+                new_x = x + 1
+                if new_x == px:
+                    new_x += 1
+                new_x %= 5
+                shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+        elif BITS[direction] == BITS.WEST:
+            for x in range(5):
+                if x == px:
+                    continue
+                new_x = x - 1
+                if new_x == px:
+                    new_x -= 1
+                new_x %= 5
+                shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+
+        self.board_locations.update(shifted_locations)
+
+    def change_mode(self, new_mode):
         """Advance to the next mode"""
-        if self.player_mode == MOVE:
-            self.player_mode = ACT
-        elif self.player_mode == ACT:
-            self.player_mode = MOVE
+        if new_mode == self.player_mode:
+            raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+                               % self.player_mode)
+        elif new_mode in (MOVE, ACT, EXAMINE):
+            self.player_mode = new_mode
         else:
             raise RuntimeError("Illegal player mode %s" % self.player_mode)
 
+    def end_game(self, win):
+        # TODO: Find a way to not have UI stuff in game logic stuff.
+        from naja.events import SceneChangeEvent
+        from naja.scenes.lose import LoseScene
+        from naja.scenes.win import WinScene
+        if win:
+            SceneChangeEvent.post(WinScene)
+        else:
+            SceneChangeEvent.post(LoseScene)
+
 
 class LocationCard(object):
     """