location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
+ def shift_locations(self, direction):
+ px, py = self.player.position
+ shifted_locations = {}
+ # TODO: Make this less horrible. Also test it.
+ if BITS[direction] == BITS.NORTH:
+ for y in range(5):
+ if y == py:
+ continue
+ new_y = y - 1
+ if new_y == py:
+ new_y -= 1
+ new_y %= 5
+ shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ elif BITS[direction] == BITS.SOUTH:
+ for y in range(5):
+ if y == py:
+ continue
+ new_y = y + 1
+ if new_y == py:
+ new_y += 1
+ new_y %= 5
+ shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ elif BITS[direction] == BITS.EAST:
+ for x in range(5):
+ if x == px:
+ continue
+ new_x = x + 1
+ if new_x == px:
+ new_x += 1
+ new_x %= 5
+ shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+ elif BITS[direction] == BITS.WEST:
+ for x in range(5):
+ if x == px:
+ continue
+ new_x = x - 1
+ if new_x == px:
+ new_x -= 1
+ new_x %= 5
+ shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+
+ self.board_locations.update(shifted_locations)
+
def change_mode(self, new_mode):
"""Advance to the next mode"""
if new_mode == self.player_mode: