Only move to viable actions and softer beeping (also beeping centralized to easier...
[naja.git] / naja / widgets / info_area.py
index babf873de9e2d177fd574be12c7259e5d050c89f..1f656feba3c08e8c54efc873fe5e71d41022b2d9 100644 (file)
@@ -17,17 +17,17 @@ from naja.widgets.text import TextBoxWidget, TextWidget
 
 
 HINTS = {
-        ACT: "Choose an action using the Up/Down keys.\n"
-             "Press Return to execute the action.",
-        EXAMINE: "Select a card to examine using the arrow keys."
-        }
+    ACT: ("Choose an action using the Up/Down keys.\n"
+          "Press Return to execute the action."),
+    EXAMINE: "Select a card to examine using the arrow keys.",
+}
 
 HINT_LEGAL_MOVE = "\nPress Return to move to this card."
 
 TITLES = {
-        ACT: "Choose an Action",
-        EXAMINE: "Select a Card",
-        }
+    ACT: "Choose an Action",
+    EXAMINE: "Select a Card",
+}
 
 
 class InfoAreaWidget(Widget):
@@ -110,29 +110,48 @@ class InfoAreaWidget(Widget):
     def draw(self, surface):
         surface.blit(self.surface, self.pos)
 
+    def next_viable_action(self, step=1):
+        num_actions = len(self.card.actions)
+        if num_actions == 0:
+            return
+        player = self.state.player
+        chosen = self.chosen
+        for i in range(num_actions - 1):
+            # loop through each action at most once.
+            chosen = (chosen + step) % num_actions
+            action = self.card.actions[chosen]
+            if action.check_available(player):
+                sound.play_sound('change_action.ogg', volume=0.05)
+                self.chosen = chosen
+
+    def prev_viable_action(self):
+        return self.next_viable_action(step=-1)
+
+    def try_perform_action(self):
+        player = self.state.player
+        action = self.card.actions[self.chosen]
+        if not action.check_available(player):
+            sound.play_sound('error.ogg')
+        else:
+            action.perform_action(self.state.gameboard, self.card)
+            self.state.gameboard.replace_card(player.position)
+            self.state.gameboard.change_mode(EXAMINE)
+            self.set_position(player.position)
+
     def handle_event(self, ev):
         if self.state.gameboard.player_mode == EXAMINE:
             return super(InfoAreaWidget, self).handle_event(ev)
         if ev.type == pgl.KEYDOWN:
             if ev.key in KEYS.SELECT:
-                player = self.state.player
-                action = self.card.actions[self.chosen]
-                if not action.check_available(player):
-                    print "BEEP!"
-                else:
-                    action.perform_action(self.state.gameboard, self.card)
-                    self.state.gameboard.replace_card(player.position)
-                    self.state.gameboard.change_mode(EXAMINE)
-                    self.set_position(player.position)
+                self.try_perform_action()
                 return finish_event()
             if ev.key in KEYS.UP:
-                if self.chosen > 0:
-                    self.chosen -= 1
-                    sound.play_sound('change_action.ogg')
+                self.next_viable_action()
                 return finish_event()
             if ev.key in KEYS.DOWN:
-                if self.chosen + 1 < len(self.card.actions):
-                    sound.play_sound('change_action.ogg')
-                    self.chosen += 1
+                self.prev_viable_action()
+                return finish_event()
+            if ev.key in KEYS.SWITCH:
+                self.next_viable_action()
                 return finish_event()
         return super(InfoAreaWidget, self).handle_event(ev)