Draw tile backgrounds
[naja.git] / naja / widgets / robot.py
index cfdb75013f6c64f1f7375e005a408323185b2d0d..4506edf6e1e91d66dc89ee1091b83bcbe92c81db 100644 (file)
@@ -1,9 +1,11 @@
 """Widget to draw the player on the screen"""
-import pygame
+
 import pygame.locals as pgl
 
 from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
+from naja.events import InvalidateTheWorld
 from naja.resources import resources
+from naja.resources.mutators import EIGHT_BIT
 from naja.widgets.base import Widget
 
 IMG_MAP = {
@@ -25,11 +27,33 @@ class RobotWidget(Widget):
         # Look up the required bits on the board location
         self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
                     self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
-        self.surface = resources.get_image('board/robot.png')
+        self.surface = resources.get_image('board/robot.png',
+                                           transforms=(EIGHT_BIT,))
         for bit, img_name in IMG_MAP.iteritems():
             if self.state.player.bits.check_bit(bit):
-                bit_img = resources.get_image(img_name)
+                bit_img = resources.get_image(img_name,
+                                              transforms=(EIGHT_BIT,))
                 self.surface.blit(bit_img, (0, 0))
 
     def draw(self, surface):
         surface.blit(self.surface, self.rect)
+
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in (pgl.K_UP, pgl.K_w):
+                if self.state.player.move(BITS.NORTH):
+                    InvalidateTheWorld.post()
+                    return True
+            if ev.key in (pgl.K_DOWN, pgl.K_s):
+                if self.state.player.move(BITS.SOUTH):
+                    InvalidateTheWorld.post()
+                    return True
+            if ev.key in (pgl.K_LEFT, pgl.K_a):
+                if self.state.player.move(BITS.WEST):
+                    InvalidateTheWorld.post()
+                    return True
+            if ev.key in (pgl.K_RIGHT, pgl.K_d):
+                if self.state.player.move(BITS.EAST):
+                    InvalidateTheWorld.post()
+                    return True
+        super(RobotWidget, self).handle_event(ev)