Better align things to our grid
[naja.git] / naja / widgets / tile.py
index b478584f4330aac871503443d40cc9d779de8b53..01efdac4ff8a16a5f029864254d72253a760d1eb 100644 (file)
@@ -29,8 +29,7 @@ class TileWidget(Widget):
     def prepare(self):
         # Draw background
         x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
-        if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
-            # Inner ring
+        if (x + y) % 2 == 0:
             bg = resources.get_image('board/tile_2.png',
                                      transforms=(EIGHT_BIT,))
         else:
@@ -53,16 +52,18 @@ class TileWidget(Widget):
             for pattern in bits:
                 if self.board_pos != player_pos:
                     img_name = BIT_MAP[pattern]
+                    x_offset = 0
                 else:
                     img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+                    x_offset = 4
                     if y_offset >= TILE_SIZE[1] // 2:
                         # FIXME: Hack'ish
                         # Bump the lock down by some hand-tuned factor
                         # to not overlap with the robot
-                        y_offset += LOCK_HEIGHT // 2 - 6
+                        y_offset += LOCK_HEIGHT // 2 - 4
                 img = resources.get_image(img_name,
                                           transforms=(EIGHT_BIT,))
-                self.surface.blit(img, (5, y_offset))
+                self.surface.blit(img, (x_offset, y_offset))
                 y_offset += LOCK_HEIGHT
 
     def draw(self, surface):