Better align things to our grid
authorNeil <neil@dip.sun.ac.za>
Tue, 13 May 2014 12:29:49 +0000 (14:29 +0200)
committerNeil <neil@dip.sun.ac.za>
Tue, 13 May 2014 12:29:49 +0000 (14:29 +0200)
naja/widgets/tile.py

index 5fd0ac57a42415151eb2a814edc297d940eb9ea7..01efdac4ff8a16a5f029864254d72253a760d1eb 100644 (file)
@@ -52,16 +52,18 @@ class TileWidget(Widget):
             for pattern in bits:
                 if self.board_pos != player_pos:
                     img_name = BIT_MAP[pattern]
+                    x_offset = 0
                 else:
                     img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+                    x_offset = 4
                     if y_offset >= TILE_SIZE[1] // 2:
                         # FIXME: Hack'ish
                         # Bump the lock down by some hand-tuned factor
                         # to not overlap with the robot
-                        y_offset += LOCK_HEIGHT // 2 - 6
+                        y_offset += LOCK_HEIGHT // 2 - 4
                 img = resources.get_image(img_name,
                                           transforms=(EIGHT_BIT,))
-                self.surface.blit(img, (5, y_offset))
+                self.surface.blit(img, (x_offset, y_offset))
                 y_offset += LOCK_HEIGHT
 
     def draw(self, surface):