""" Be prepared. """
import pygame.locals as pgl
-import pygame.surface
import pymunk
import pymunk.pygame_util
from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..loader import loader
+from ..transforms import Overlay
from ..constants import SCREEN_SIZE, FONTS
from ..widgets import ImageButton
class DayScene(BaseScene):
+
+ BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
def enter(self, gamestate):
self._space = pymunk.Space()
self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
]
self._update_toolbar(gamestate)
+ # Background
+ self._soil = loader.load_image(
+ "textures", "soil.png", transform=self.BRIGHTNESS)
def exit(self, gamestate):
self._unset_cursor()
@debug_timer("day.render")
def render(self, surface, gamestate):
- surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
- brightness = pygame.surface.Surface(surface.get_size())
- brightness = brightness.convert_alpha()
- brightness.fill((255, 255, 255, 50))
- surface.blit(brightness, (0, 0))
+ surface.blit(self._soil, (0, 0))
for turnip in self._turnips:
turnip.render(surface)