for pattern in bits:
if self.board_pos != player_pos:
img_name = BIT_MAP[pattern]
+ x_offset = 0
else:
img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+ x_offset = 4
if y_offset >= TILE_SIZE[1] // 2:
# FIXME: Hack'ish
# Bump the lock down by some hand-tuned factor
# to not overlap with the robot
- y_offset += LOCK_HEIGHT // 2 - 6
+ y_offset += LOCK_HEIGHT // 2 - 4
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
- self.surface.blit(img, (5, y_offset))
+ self.surface.blit(img, (x_offset, y_offset))
y_offset += LOCK_HEIGHT
def draw(self, surface):