def get_image(self):
if self._image is None:
self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha()
- self._image.fill((0,0,0,0))
-
+ self._image.fill((0, 0, 0, 0))
+
for shape in self.shapes:
pygame_poly = [
pymunk.pygame_util.to_pygame(v, self._image) for v in
shape.get_vertices()]
pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly)
-
- wall_texture = loader.load_image("textures", "stone.png").convert_alpha()
+
+ wall_texture = loader.load_image(
+ "textures", "stone.png").convert_alpha()
self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT)
-
+
return self._image
def render(self, surface):