--- /dev/null
+General game design notes:
+
+Arbitary design decision made for no good reason: Use kivy
+
+pyweek theme: nemisis
+
+Genre: Maze game
+ - Content is king, and, with a level editor, adding some mazes is a lot
+ easier than anyting more content heavy.
+ - Requires a level editor
+
+
+Hook: Fleeing your nemisis
+ - Your superhero nemesis has broken into your base, and you're fleeing
+ through your escape tunnels. Unfortunately, you've forgotten the way
+ out yourself, so this will require a great deal of finesse
+ - Turn-based? Time-based?
+ - Small lead before the pursuer starts the maze
+ - Some ability to trigger traps in the maze to delay the pursuer
+ - Fairly stupid path-finding AI for the pursuer, so it can be misled