import pygame
import pygame.locals as pgl
-from naja.constants import TILE_SIZE, BITS
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
BIT_MAP = {
- BITS.CYAN: 'board/tile_cyan.png',
- BITS.MAGENTA: 'board/tile_magenta.png',
- BITS.YELLOW: 'board/tile_yellow.png',
+ frozenset([BITS.CYAN]): 'board/tile_cyan.png',
+ frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
+ frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
+ frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
+ frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
+ frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
+ frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
}
self.size = self.surface.get_rect().size
if bits:
bits.sort(key=lambda x: len(x))
- y_offset = TILE_SIZE[1] - 32 * len(bits)
+ y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits)
for pattern in bits:
- x_offset = 10
- for bit in pattern:
- img = resources.get_image(BIT_MAP[bit],
- transforms=(EIGHT_BIT,))
- self.surface.blit(img, (x_offset, y_offset))
- x_offset += 32
- y_offset += 32
+ img = resources.get_image(BIT_MAP[pattern],
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (5, y_offset))
+ y_offset += LOCK_HEIGHT
def draw(self, surface):
surface.blit(self.surface, self.pos)