Update TODO.
[tabakrolletjie.git] / tabakrolletjie /
2016-09-07 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-07 Simon CrossMove ray manipulation into a separate module.
2016-09-07 adriannamade mould more mouldy; probably need to fix collision...
2016-09-07 Simon CrossClean up temporary surface usage and remove used of...
2016-09-07 NeilAvoid surface.copy for the cases where we blow away...
2016-09-07 NeilRefactor mould drawing code. Use shape_query for lighti...
2016-09-07 NeilAdd shape-based light query
2016-09-07 NeilFlake8
2016-09-07 NeilAdd 'draw_fps' setting and support
2016-09-07 NeilAdd font loader and DejaVu sans font
2016-09-07 NeilHide loader path print behind debug
2016-09-06 Simon CrossHacky light rendering limited by distance and angle.
2016-09-06 NeilSimple light damage using lit_by
2016-09-06 Simon CrossAdd function that returns whether a position is lit.
2016-09-06 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-06 Simon CrossLights can now be turned on and off at night.
2016-09-06 NeilTweak mould rendering logic to have sane realtionship...
2016-09-06 Simon CrossNight shift managers.
2016-09-06 Simon CrossAdd obstacle manager and move nearest calculation to...
2016-09-06 Simon CrossAdd light manager.
2016-09-06 NeilUse images to draw Boyd
2016-09-06 NeilImage loading
2016-09-06 NeilMove images into data
2016-09-06 Simon CrossClickable lights.
2016-09-06 Simon CrossAdd broken click handling.
2016-09-06 Simon CrossAdd circular fitting to lights.
2016-09-06 Simon CrossAdd fitings category.
2016-09-06 NeilRender Boyd under the lights and such
2016-09-06 Simon CrossRemove extra LIGHT_FILTER from mould.
2016-09-06 Simon CrossAutomatically load a station for now.
2016-09-06 Simon CrossUse debug_timer on lights.
2016-09-06 Simon CrossUse debug_timer at night.
2016-09-06 Simon CrossAdd timing utility.
2016-09-06 Simon CrossAllow setting DEBUG via an environment variable.
2016-09-06 Simon CrossAdd a day scene.
2016-09-06 Simon CrossAdd toggle method to lights.
2016-09-06 NeilEnter Boyd, from not exactly stage left.
2016-09-06 NeilAdvance time
2016-09-04 Simon CrossSeparate rendering of lights and light fixtures.
2016-09-04 Simon CrossKeep number of vertices low during ray tracing.
2016-09-04 Simon CrossAdd performance debugging for lights.
2016-09-04 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-04 Simon CrossFix flake8 warnings.
2016-09-04 Simon CrossFirst working version of light rays.
2016-09-04 Simon CrossTweak the colour of night.
2016-09-04 Simon CrossAdd filter to obstacle shapes.
2016-09-04 Simon CrossAdd pymunk category constants.
2016-09-04 adriannamade spotlight bigger; added more light types
2016-09-04 adriannatextures
2016-09-04 adriannaspotlight
2016-09-04 adriannasome pngs and makefile
2016-09-04 Simon CrossHook up lights and refactor obstacle loading.
2016-09-04 Simon Crosst pushMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-04 Simon CrossDraft of adding lights to a space.
2016-09-04 NeilHack'ish rendering of walls
2016-09-04 Simon CrossAdd utility for loading a light.
2016-09-04 Simon CrossAdd very hacky level loading.
2016-09-04 Simon CrossFix flake8 issues.
2016-09-04 Simon CrossAdd a night scene skeleton.
2016-09-04 Simon CrossAdd events.
2016-09-04 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-04 Simon CrossRework scenes and allow the user to quit.
2016-09-04 Simon CrossAdd constants.
2016-09-04 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-04 Simon CrossAdd displaying of a simple window.
2016-09-04 Simon CrossAdd draft of package layout.
2016-09-03 NeilCreate Repo. Add Skellington 2.3 created project outline