tabakrolletjie.git
2016-09-08 adriannabetter eyeballs
2016-09-08 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-08 Simon CrossFix check for segment query result.
2016-09-08 adriannatweaked eyeball; made eyeballs less frequent; fixed...
2016-09-08 NeilFlake8
2016-09-08 NeilAdd counter text to day scene
2016-09-08 Simon CrossAdd pause button.
2016-09-08 NeilMerge branch 'master' of ctpug:tabakrolletjie
2016-09-08 NeilAdd turnips to the space and check for collisions when...
2016-09-08 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-08 Simon CrossSlightly better ray poly updating.
2016-09-08 NeilAdd basic turnip life-cycle
2016-09-08 NeilAdd reset tool button
2016-09-08 NeilHack in support for tool cursors
2016-09-08 NeilAdd key to trigger day/night transitions for now
2016-09-08 NeilAdd name to buttons to simplify logic
2016-09-08 NeilFlake8
2016-09-08 NeilAdd image button
2016-09-08 Neilwidgets start arriving
2016-09-08 NeilDraw menu items
2016-09-08 NeilAdd bold font
2016-09-07 Simon CrossRemove some hacking.
2016-09-07 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-07 Simon CrossSet angular velocity.
2016-09-07 Simon CrossHacky demonstration of changing angle limits.
2016-09-07 Simon CrossChanging polys (badly).
2016-09-07 Simon CrossAdd ticks for lights.
2016-09-07 adriannamould has eyeballs
2016-09-07 Simon CrossFetch pygame polys from ray manager.
2016-09-07 Simon CrossFactor out ray manager.
2016-09-07 NeilOccasional sounds
2016-09-07 NeilSketch in sound support
2016-09-07 Simon CrossAllow turning on just a single debug point.
2016-09-07 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-07 Simon CrossMove ray manipulation into a separate module.
2016-09-07 adriannamade mould more mouldy; probably need to fix collision...
2016-09-07 Simon CrossClean up temporary surface usage and remove used of...
2016-09-07 NeilAvoid surface.copy for the cases where we blow away...
2016-09-07 NeilRefactor mould drawing code. Use shape_query for lighti...
2016-09-07 NeilAdd shape-based light query
2016-09-07 NeilFlake8
2016-09-07 NeilAdd 'draw_fps' setting and support
2016-09-07 NeilNote additional source information
2016-09-07 NeilAdd font loader and DejaVu sans font
2016-09-07 NeilChange limits to avoid pygame.draw.arc's degenerate...
2016-09-07 NeilHide loader path print behind debug
2016-09-06 Simon CrossHacky light rendering limited by distance and angle.
2016-09-06 NeilSimple light damage using lit_by
2016-09-06 Simon CrossAdd function that returns whether a position is lit.
2016-09-06 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-06 Simon CrossLights can now be turned on and off at night.
2016-09-06 NeilTweak mould rendering logic to have sane realtionship...
2016-09-06 Simon CrossNight shift managers.
2016-09-06 Simon CrossAdd obstacle manager and move nearest calculation to...
2016-09-06 Simon CrossAdd light manager.
2016-09-06 NeilUse images to draw Boyd
2016-09-06 NeilImage loading
2016-09-06 NeilMove images into data
2016-09-06 Simon CrossClickable lights.
2016-09-06 Simon CrossAdd broken click handling.
2016-09-06 Simon CrossAdd circular fitting to lights.
2016-09-06 Simon CrossAdd fitings category.
2016-09-06 NeilRender Boyd under the lights and such
2016-09-06 Simon CrossRemove extra LIGHT_FILTER from mould.
2016-09-06 Simon CrossAutomatically load a station for now.
2016-09-06 Simon CrossUse debug_timer on lights.
2016-09-06 Simon CrossUse debug_timer at night.
2016-09-06 Simon CrossAdd timing utility.
2016-09-06 Simon CrossAllow setting DEBUG via an environment variable.
2016-09-06 Simon CrossAdd a day scene.
2016-09-06 Simon CrossAdd toggle method to lights.
2016-09-06 NeilEnter Boyd, from not exactly stage left.
2016-09-06 NeilAdvance time
2016-09-05 NeilScreenshots for today's diary entry
2016-09-05 NeilAdd very hack'ish rotating light via pymunk thing
2016-09-04 Simon CrossAdd day 1 screenshot.
2016-09-04 Simon CrossSeparate rendering of lights and light fixtures.
2016-09-04 Simon CrossKeep number of vertices low during ray tracing.
2016-09-04 Simon CrossAdd performance debugging for lights.
2016-09-04 Simon CrossMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-04 Simon CrossFix flake8 warnings.
2016-09-04 Simon CrossFirst working version of light rays.
2016-09-04 Simon CrossTweak the colour of night.
2016-09-04 Simon CrossAdd filter to obstacle shapes.
2016-09-04 Simon CrossAdd pymunk category constants.
2016-09-04 Simon CrossAdd third obstacle.
2016-09-04 adriannamade spotlight bigger; added more light types
2016-09-04 adriannatextures
2016-09-04 adriannaspotlight
2016-09-04 adriannasome pngs and makefile
2016-09-04 Simon CrossHook up lights and refactor obstacle loading.
2016-09-04 Simon Crosst pushMerge branch 'master' of ctpug.org.za:tabakrolletjie
2016-09-04 Simon CrossDraft of adding lights to a space.
2016-09-04 NeilHack'ish rendering of walls
2016-09-04 Simon CrossAdd utility for loading a light.
2016-09-04 Simon CrossInclude all source files.
2016-09-04 Simon CrossIgnore build files.
2016-09-04 Simon CrossAdd setup.py file.
2016-09-04 Simon CrossAdd MIT-ish license.
2016-09-04 Simon CrossAdd very hacky level loading.
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