2014-05-14 |
Jeremy Thurgood | Improve action tests. |
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2014-05-14 |
Jeremy Thurgood | Refactor info area preparation. |
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2014-05-14 |
Stefano Rivera | Optimize PNGs |
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2014-05-14 |
adrianna | added lighter gold to small tiles |
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2014-05-14 |
Jeremy Thurgood | Fix tests. |
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2014-05-14 |
Jeremy Thurgood | Better card action handling. |
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2014-05-14 |
adrianna | made robot gold; shuffled tile backgrounds |
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2014-05-14 |
Stefano Rivera | Again, to get to a stable state |
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2014-05-13 |
Stefano Rivera | Optimize PNGs |
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2014-05-13 |
Stefano Rivera | Screenshot |
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2014-05-13 |
Jeremy Thurgood | Add win token action. |
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2014-05-13 |
Jeremy Thurgood | Update info display when card changes. |
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2014-05-13 |
Jeremy Thurgood | Change card after taking action. |
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2014-05-13 |
Jeremy Thurgood | Better event handling. |
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2014-05-13 |
Jeremy Thurgood | Properly implement player movement. |
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2014-05-13 |
Neil | Don't scrible on the original image |
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2014-05-13 |
Jeremy Thurgood | Fix bits and add new action. |
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2014-05-13 |
Stefano Rivera | KEYDOWN everywhere |
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2014-05-13 |
Stefano Rivera | Move keys to constants |
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2014-05-13 |
Jeremy Thurgood | Beep if action is unavailable. |
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2014-05-13 |
Stefano Rivera | Dvorak support (also, we need to factor these out...) |
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2014-05-13 |
Jeremy Thurgood | Only change mode after performing action. |
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2014-05-13 |
Jeremy Thurgood | Perform selected action. |
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2014-05-13 |
Stefano Rivera | And ASDF too |
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2014-05-13 |
Stefano Rivera | Good point, neil, KP_ENTER should count too |
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2014-05-13 |
Jeremy Thurgood | Fix tests. |
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2014-05-13 |
Jeremy Thurgood | Default default action. |
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2014-05-13 |
Neil | Hack in multi-modal behaviour |
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2014-05-13 |
Adrianna Pińska | Added some bitmap fonts and picked the smallest one... |
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2014-05-13 |
Stefano Rivera | Display 1s and 0s on the bits |
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2014-05-13 |
Neil | Display some info about the current tile |
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2014-05-13 |
Neil | Better align things to our grid |
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2014-05-13 |
Neil | Chessboard |
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2014-05-13 |
Neil | robots repel locks |
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2014-05-13 |
adrianna | added borders to squares; changed background for select... |
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2014-05-13 |
Neil | Use small locks when robot is on the tile |
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2014-05-13 |
Neil | center robot again |
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2014-05-13 |
adrianna | Added small locks for displaying on the square at the... |
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2014-05-13 |
Neil | Use multi-color images |
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2014-05-13 |
Neil | Draw tile backgrounds |
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2014-05-13 |
adrianna | colour tweaks; selected tile |
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2014-05-13 |
adrianna | switched to Apple II palette; changed coloured bits... |
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2014-05-12 |
Jeremy Thurgood | Only move if the flags allow. |
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2014-05-12 |
Jeremy Thurgood | Move the player. |
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2014-05-12 |
Stefano Rivera | It isn't always a 4/4 split |
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2014-05-12 |
Jeremy Thurgood | Define some YAML references for common actions. |
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2014-05-12 |
Jeremy Thurgood | More location deck things. |
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2014-05-12 |
Jeremy Thurgood | Load location deck from file. |
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2014-05-12 |
Neil | de-heath the tests |
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2014-05-12 |
Neil | better action export |
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2014-05-12 |
Neil | Heath Robinson, I presume |
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2014-05-12 |
Neil | Add a day 1 screenshot |
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2014-05-11 |
adrianna | tweaked bits |
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2014-05-11 |
Simon Cross | Use EIGHT_BIT for game bits. |
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2014-05-11 |
Simon Cross | Implement game bits. |
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2014-05-11 |
adrianna | two tile backgrounds, which may well look hideous on... |
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2014-05-11 |
Stefano Rivera | Scale up images |
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2014-05-11 |
Simon Cross | Start on GameBits widget. |
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2014-05-11 |
Stefano Rivera | Start of GameBits |
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2014-05-11 |
Simon Cross | Fix docstrings in credit scene. |
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2014-05-11 |
Simon Cross | Clean up credits test string. |
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2014-05-11 |
adrianna | converted all images to same limited colour palette... |
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2014-05-11 |
Simon Cross | Factor out EIGHT_BIT_SCALE. |
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2014-05-11 |
Neil | Oh yeah, we're using a AttrDict thing, aren't we? |
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2014-05-11 |
Stefano Rivera | working PlayerBitsWidget |
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2014-05-11 |
Neil | Unshift the world |
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2014-05-11 |
Neil | Draw robot on the world |
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2014-05-11 |
Neil | Add property to get at board_locations |
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2014-05-11 |
Simon Cross | Refactor text boxes. |
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2014-05-11 |
Simon Cross | PEP8. |
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2014-05-11 |
Stefano Rivera | blit actually wants a pos, no need to calculate the... |
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2014-05-11 |
Stefano Rivera | Even blocker text |
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2014-05-11 |
Stefano Rivera | Remove boilerplate overrides |
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2014-05-11 |
Stefano Rivera | Return True when we called a callback |
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2014-05-11 |
Stefano Rivera | SelectorWidget |
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2014-05-11 |
Stefano Rivera | Callbacks for widget events |
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2014-05-11 |
Simon Cross | Apply self.pos to TextBoxWidget rendering. |
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2014-05-11 |
Simon Cross | PEP8 fixes. |
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2014-05-11 |
Neil | Render bit pattern markers on tile widgets |
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2014-05-11 |
Neil | Add a non-empty set of locations for testing |
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2014-05-11 |
Neil | Add export methdo to DoNothing action for testing purposes |
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2014-05-11 |
Stefano Rivera | No .orig files |
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2014-05-11 |
David Sharpe | Bastard merge |
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2014-05-11 |
David Sharpe | Got text wrapping working. |
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2014-05-11 |
Neil | The world is invalid (sometimes, when desirable) |
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2014-05-11 |
Neil | Unbreak game startup |
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2014-05-11 |
Jeremy Thurgood | Choose locations for the board. |
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2014-05-11 |
Stefano Rivera | Explain Widget methods |
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2014-05-11 |
Stefano Rivera | Scenes get a Container for widgets |
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2014-05-11 |
Jeremy Thurgood | More actions. |
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2014-05-11 |
Jeremy Thurgood | Tweak actions. |
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2014-05-11 |
Simon Cross | Fix tests. |
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2014-05-11 |
adrianna | robot things |
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2014-05-11 |
Simon Cross | Move player defaults into constants. |
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2014-05-11 |
Simon Cross | Fix gamestate setup. |
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2014-05-11 |
Stefano Rivera | One true import-style |
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2014-05-11 |
adrianna | fixed win |
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2014-05-11 |
adrianna | fixed victory points; added square indicators and bare... |
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2014-05-11 |
Jeremy Thurgood | More state management. |
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2014-05-11 |
Stefano Rivera | A menu that works (but doesn't show the selection) |
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next |