naja.git
2014-05-13 Stefano RiveraAnd ASDF too
2014-05-13 Stefano RiveraGood point, neil, KP_ENTER should count too
2014-05-13 Jeremy ThurgoodFix tests.
2014-05-13 Jeremy ThurgoodDefault default action.
2014-05-13 NeilHack in multi-modal behaviour
2014-05-13 Adrianna PińskaAdded some bitmap fonts and picked the smallest one...
2014-05-13 Stefano RiveraDisplay 1s and 0s on the bits
2014-05-13 NeilDisplay some info about the current tile
2014-05-13 NeilBetter align things to our grid
2014-05-13 NeilChessboard
2014-05-13 Neilrobots repel locks
2014-05-13 adriannaadded borders to squares; changed background for select...
2014-05-13 NeilUse small locks when robot is on the tile
2014-05-13 Neilcenter robot again
2014-05-13 adriannaAdded small locks for displaying on the square at the...
2014-05-13 NeilUse multi-color images
2014-05-13 NeilDraw tile backgrounds
2014-05-13 adriannacolour tweaks; selected tile
2014-05-13 adriannaswitched to Apple II palette; changed coloured bits...
2014-05-12 Jeremy ThurgoodOnly move if the flags allow.
2014-05-12 Jeremy ThurgoodMove the player.
2014-05-12 Stefano RiveraIt isn't always a 4/4 split
2014-05-12 Jeremy ThurgoodDefine some YAML references for common actions.
2014-05-12 Jeremy ThurgoodMore location deck things.
2014-05-12 Jeremy ThurgoodLoad location deck from file.
2014-05-12 Neilde-heath the tests
2014-05-12 Neilbetter action export
2014-05-12 NeilHeath Robinson, I presume
2014-05-12 NeilAdd a day 1 screenshot
2014-05-11 adriannatweaked bits
2014-05-11 Simon CrossUse EIGHT_BIT for game bits.
2014-05-11 Simon CrossImplement game bits.
2014-05-11 adriannatwo tile backgrounds, which may well look hideous on...
2014-05-11 Stefano RiveraScale up images
2014-05-11 Simon CrossStart on GameBits widget.
2014-05-11 Stefano RiveraStart of GameBits
2014-05-11 Simon CrossFix docstrings in credit scene.
2014-05-11 Simon CrossClean up credits test string.
2014-05-11 adriannaconverted all images to same limited colour palette...
2014-05-11 Simon CrossFactor out EIGHT_BIT_SCALE.
2014-05-11 NeilOh yeah, we're using a AttrDict thing, aren't we?
2014-05-11 Stefano Riveraworking PlayerBitsWidget
2014-05-11 NeilUnshift the world
2014-05-11 NeilDraw robot on the world
2014-05-11 NeilAdd property to get at board_locations
2014-05-11 Simon CrossRefactor text boxes.
2014-05-11 Simon CrossPEP8.
2014-05-11 Stefano Riverablit actually wants a pos, no need to calculate the...
2014-05-11 Stefano RiveraEven blocker text
2014-05-11 Stefano RiveraRemove boilerplate overrides
2014-05-11 Stefano RiveraReturn True when we called a callback
2014-05-11 Stefano RiveraSelectorWidget
2014-05-11 Stefano RiveraCallbacks for widget events
2014-05-11 Simon CrossApply self.pos to TextBoxWidget rendering.
2014-05-11 Simon CrossPEP8 fixes.
2014-05-11 NeilRender bit pattern markers on tile widgets
2014-05-11 NeilAdd a non-empty set of locations for testing
2014-05-11 NeilAdd export methdo to DoNothing action for testing purposes
2014-05-11 Stefano RiveraNo .orig files
2014-05-11 David SharpeBastard merge
2014-05-11 David SharpeGot text wrapping working.
2014-05-11 NeilThe world is invalid (sometimes, when desirable)
2014-05-11 NeilUnbreak game startup
2014-05-11 Jeremy ThurgoodChoose locations for the board.
2014-05-11 Stefano RiveraExplain Widget methods
2014-05-11 Stefano RiveraScenes get a Container for widgets
2014-05-11 Jeremy ThurgoodMore actions.
2014-05-11 Jeremy ThurgoodTweak actions.
2014-05-11 Simon CrossFix tests.
2014-05-11 adriannarobot things
2014-05-11 Simon CrossMove player defaults into constants.
2014-05-11 Simon CrossFix gamestate setup.
2014-05-11 Stefano RiveraOne true import-style
2014-05-11 adriannafixed win
2014-05-11 adriannafixed victory points; added square indicators and bare...
2014-05-11 Jeremy ThurgoodMore state management.
2014-05-11 Stefano RiveraA menu that works (but doesn't show the selection)
2014-05-11 Simon CrossCall Menu.__init__ with state in __main__.
2014-05-11 Simon CrossAdd missing state arguments to scene __init__s.
2014-05-11 Simon CrossUpdate scene changing.
2014-05-11 Simon CrossMake scenes take the game state.
2014-05-11 Stefano RiveraKeydown
2014-05-11 Stefano RiveraMore menu options
2014-05-11 NeilPass positions to the widgets
2014-05-11 NeilAdd tiles to the board. Skip draw for other game scene...
2014-05-11 NeilAdd placeholder drawing logic
2014-05-11 Simon CrossRemove debug print.
2014-05-11 David SharpeMerge branch 'master' of git+ssh://ctpug.org.za/naja
2014-05-11 Simon CrossFix initial bits.
2014-05-11 David SharpeMerge branch 'master' of git+ssh://ctpug.org.za/naja
2014-05-11 David SharpeFucking megres
2014-05-11 Simon CrossGameState.
2014-05-11 Stefano RiveraRotation mutators
2014-05-11 Stefano RiveraTurn resources into a module, which can hold mutators too
2014-05-11 Simon CrossAdd widgets and skeleton for game scene.
2014-05-11 David Sharpemerge
2014-05-11 Stefano RiveraHelper for colour conversion
2014-05-11 David SharpeAdded basic credits scene.
2014-05-11 adriannaremaining bits
2014-05-11 Stefano RiveraBlocky text (4 pixels per pixel)
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