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tabakrolletjie.git
2016-09-08
Neil
Add name to buttons to simplify logic
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2016-09-08
Neil
Flake8
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2016-09-08
Neil
Add image button
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2016-09-08
Neil
widgets start arriving
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2016-09-08
Neil
Draw menu items
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2016-09-08
Neil
Add bold font
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2016-09-07
Simon Cross
Remove some hacking.
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2016-09-07
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-07
Simon Cross
Set angular velocity.
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2016-09-07
Simon Cross
Hacky demonstration of changing angle limits.
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2016-09-07
Simon Cross
Changing polys (badly).
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2016-09-07
Simon Cross
Add ticks for lights.
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2016-09-07
adrianna
mould has eyeballs
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2016-09-07
Simon Cross
Fetch pygame polys from ray manager.
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2016-09-07
Simon Cross
Factor out ray manager.
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2016-09-07
Neil
Occasional sounds
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2016-09-07
Neil
Sketch in sound support
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2016-09-07
Simon Cross
Allow turning on just a single debug point.
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2016-09-07
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-07
Simon Cross
Move ray manipulation into a separate module.
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2016-09-07
adrianna
made mould more mouldy; probably need to fix collision...
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2016-09-07
Simon Cross
Clean up temporary surface usage and remove used of...
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2016-09-07
Neil
Avoid surface.copy for the cases where we blow away...
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2016-09-07
Neil
Refactor mould drawing code. Use shape_query for lighti...
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2016-09-07
Neil
Add shape-based light query
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2016-09-07
Neil
Flake8
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2016-09-07
Neil
Add 'draw_fps' setting and support
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2016-09-07
Neil
Note additional source information
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2016-09-07
Neil
Add font loader and DejaVu sans font
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2016-09-07
Neil
Change limits to avoid pygame.draw.arc's degenerate...
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2016-09-07
Neil
Hide loader path print behind debug
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2016-09-06
Simon Cross
Hacky light rendering limited by distance and angle.
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2016-09-06
Neil
Simple light damage using lit_by
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2016-09-06
Simon Cross
Add function that returns whether a position is lit.
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2016-09-06
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-06
Simon Cross
Lights can now be turned on and off at night.
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2016-09-06
Neil
Tweak mould rendering logic to have sane realtionship...
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2016-09-06
Simon Cross
Night shift managers.
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2016-09-06
Simon Cross
Add obstacle manager and move nearest calculation to...
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2016-09-06
Simon Cross
Add light manager.
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2016-09-06
Neil
Use images to draw Boyd
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2016-09-06
Neil
Image loading
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2016-09-06
Neil
Move images into data
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2016-09-06
Simon Cross
Clickable lights.
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2016-09-06
Simon Cross
Add broken click handling.
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2016-09-06
Simon Cross
Add circular fitting to lights.
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2016-09-06
Simon Cross
Add fitings category.
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2016-09-06
Neil
Render Boyd under the lights and such
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2016-09-06
Simon Cross
Remove extra LIGHT_FILTER from mould.
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2016-09-06
Simon Cross
Automatically load a station for now.
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2016-09-06
Simon Cross
Use debug_timer on lights.
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2016-09-06
Simon Cross
Use debug_timer at night.
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2016-09-06
Simon Cross
Add timing utility.
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2016-09-06
Simon Cross
Allow setting DEBUG via an environment variable.
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2016-09-06
Simon Cross
Add a day scene.
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2016-09-06
Simon Cross
Add toggle method to lights.
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2016-09-06
Neil
Enter Boyd, from not exactly stage left.
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2016-09-06
Neil
Advance time
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2016-09-05
Neil
Screenshots for today's diary entry
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2016-09-05
Neil
Add very hack'ish rotating light via pymunk thing
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2016-09-04
Simon Cross
Add day 1 screenshot.
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2016-09-04
Simon Cross
Separate rendering of lights and light fixtures.
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2016-09-04
Simon Cross
Keep number of vertices low during ray tracing.
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2016-09-04
Simon Cross
Add performance debugging for lights.
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2016-09-04
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-04
Simon Cross
Fix flake8 warnings.
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2016-09-04
Simon Cross
First working version of light rays.
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2016-09-04
Simon Cross
Tweak the colour of night.
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2016-09-04
Simon Cross
Add filter to obstacle shapes.
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2016-09-04
Simon Cross
Add pymunk category constants.
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2016-09-04
Simon Cross
Add third obstacle.
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2016-09-04
adrianna
made spotlight bigger; added more light types
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2016-09-04
adrianna
textures
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2016-09-04
adrianna
spotlight
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2016-09-04
adrianna
some pngs and makefile
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2016-09-04
Simon Cross
Hook up lights and refactor obstacle loading.
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2016-09-04
Simon Cross
t pushMerge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-04
Simon Cross
Draft of adding lights to a space.
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2016-09-04
Neil
Hack'ish rendering of walls
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2016-09-04
Simon Cross
Add utility for loading a light.
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2016-09-04
Simon Cross
Include all source files.
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2016-09-04
Simon Cross
Ignore build files.
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2016-09-04
Simon Cross
Add setup.py file.
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2016-09-04
Simon Cross
Add MIT-ish license.
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2016-09-04
Simon Cross
Add very hacky level loading.
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2016-09-04
Simon Cross
Fix Station Alpha JSON.
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2016-09-04
Simon Cross
Fix flake8 issues.
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2016-09-04
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-04
Simon Cross
Add draft of level definition.
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2016-09-04
adrianna
mould eyeball
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2016-09-04
adrianna
mould
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2016-09-04
Simon Cross
Add a night scene skeleton.
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2016-09-04
Simon Cross
Add events.
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2016-09-04
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-04
Simon Cross
Rework scenes and allow the user to quit.
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2016-09-04
adrianna
very turnip
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2016-09-04
adrianna
visible turnipness
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2016-09-04
adrianna
more turnip
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2016-09-04
Simon Cross
Add constants.
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2016-09-04
Simon Cross
Ignore pyc files.
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