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tabakrolletjie.git
2016-09-09
Neil
Restrict damage by light radius
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2016-09-09
adrianna
added rock texture to wall
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2016-09-09
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-09
Simon Cross
Use rects to improve rendering times.
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2016-09-09
Simon Cross
Add utility for detailed performance profiling.
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2016-09-09
adrianna
added soil background for day and night; recoloured...
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2016-09-09
adrianna
eyelid
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2016-09-09
adrianna
pseudo-random turnip rotation
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2016-09-09
Neil
Nom
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2016-09-09
Neil
Render turnips in same order for day and night
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2016-09-08
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-08
Simon Cross
Fix lights -- Eeeee. :)
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2016-09-08
adrianna
naming consistency
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2016-09-08
adrianna
better eyeballs
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2016-09-08
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-08
Simon Cross
Fix check for segment query result.
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2016-09-08
adrianna
tweaked eyeball; made eyeballs less frequent; fixed...
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2016-09-08
Neil
Flake8
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2016-09-08
Neil
Add counter text to day scene
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2016-09-08
Simon Cross
Add pause button.
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2016-09-08
Neil
Merge branch 'master' of ctpug:tabakrolletjie
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2016-09-08
Neil
Add turnips to the space and check for collisions when...
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2016-09-08
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-08
Simon Cross
Slightly better ray poly updating.
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2016-09-08
Neil
Add basic turnip life-cycle
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2016-09-08
Neil
Add reset tool button
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2016-09-08
Neil
Hack in support for tool cursors
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2016-09-08
Neil
Add key to trigger day/night transitions for now
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2016-09-08
Neil
Add name to buttons to simplify logic
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2016-09-08
Neil
Flake8
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2016-09-08
Neil
Add image button
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2016-09-08
Neil
widgets start arriving
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2016-09-08
Neil
Draw menu items
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2016-09-08
Neil
Add bold font
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2016-09-07
Simon Cross
Remove some hacking.
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2016-09-07
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-07
Simon Cross
Set angular velocity.
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2016-09-07
Simon Cross
Hacky demonstration of changing angle limits.
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2016-09-07
Simon Cross
Changing polys (badly).
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2016-09-07
Simon Cross
Add ticks for lights.
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2016-09-07
adrianna
mould has eyeballs
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2016-09-07
Simon Cross
Fetch pygame polys from ray manager.
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2016-09-07
Simon Cross
Factor out ray manager.
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2016-09-07
Neil
Occasional sounds
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2016-09-07
Neil
Sketch in sound support
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2016-09-07
Simon Cross
Allow turning on just a single debug point.
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2016-09-07
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-07
Simon Cross
Move ray manipulation into a separate module.
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2016-09-07
adrianna
made mould more mouldy; probably need to fix collision...
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2016-09-07
Simon Cross
Clean up temporary surface usage and remove used of...
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2016-09-07
Neil
Avoid surface.copy for the cases where we blow away...
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2016-09-07
Neil
Refactor mould drawing code. Use shape_query for lighti...
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2016-09-07
Neil
Add shape-based light query
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2016-09-07
Neil
Flake8
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2016-09-07
Neil
Add 'draw_fps' setting and support
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2016-09-07
Neil
Note additional source information
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2016-09-07
Neil
Add font loader and DejaVu sans font
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2016-09-07
Neil
Change limits to avoid pygame.draw.arc's degenerate...
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2016-09-07
Neil
Hide loader path print behind debug
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2016-09-06
Simon Cross
Hacky light rendering limited by distance and angle.
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2016-09-06
Neil
Simple light damage using lit_by
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2016-09-06
Simon Cross
Add function that returns whether a position is lit.
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2016-09-06
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-06
Simon Cross
Lights can now be turned on and off at night.
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2016-09-06
Neil
Tweak mould rendering logic to have sane realtionship...
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2016-09-06
Simon Cross
Night shift managers.
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2016-09-06
Simon Cross
Add obstacle manager and move nearest calculation to...
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2016-09-06
Simon Cross
Add light manager.
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2016-09-06
Neil
Use images to draw Boyd
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2016-09-06
Neil
Image loading
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2016-09-06
Neil
Move images into data
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2016-09-06
Simon Cross
Clickable lights.
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2016-09-06
Simon Cross
Add broken click handling.
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2016-09-06
Simon Cross
Add circular fitting to lights.
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2016-09-06
Simon Cross
Add fitings category.
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2016-09-06
Neil
Render Boyd under the lights and such
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2016-09-06
Simon Cross
Remove extra LIGHT_FILTER from mould.
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2016-09-06
Simon Cross
Automatically load a station for now.
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2016-09-06
Simon Cross
Use debug_timer on lights.
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2016-09-06
Simon Cross
Use debug_timer at night.
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2016-09-06
Simon Cross
Add timing utility.
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2016-09-06
Simon Cross
Allow setting DEBUG via an environment variable.
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2016-09-06
Simon Cross
Add a day scene.
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2016-09-06
Simon Cross
Add toggle method to lights.
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2016-09-06
Neil
Enter Boyd, from not exactly stage left.
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2016-09-06
Neil
Advance time
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2016-09-05
Neil
Screenshots for today's diary entry
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2016-09-05
Neil
Add very hack'ish rotating light via pymunk thing
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2016-09-04
Simon Cross
Add day 1 screenshot.
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2016-09-04
Simon Cross
Separate rendering of lights and light fixtures.
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2016-09-04
Simon Cross
Keep number of vertices low during ray tracing.
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2016-09-04
Simon Cross
Add performance debugging for lights.
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2016-09-04
Simon Cross
Merge branch 'master' of ctpug.org.za:tabakrolletjie
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2016-09-04
Simon Cross
Fix flake8 warnings.
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2016-09-04
Simon Cross
First working version of light rays.
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2016-09-04
Simon Cross
Tweak the colour of night.
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2016-09-04
Simon Cross
Add filter to obstacle shapes.
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2016-09-04
Simon Cross
Add pymunk category constants.
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2016-09-04
Simon Cross
Add third obstacle.
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2016-09-04
adrianna
made spotlight bigger; added more light types
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