Doors can open (and also close)
[koperkapel.git] / koperkapel / loaders / levelloader.py
1 """Loader a level, using the pygame-zero ResourceLoader infrastructure"""
2
3 import json
4
5 from pgzero.loaders import ResourceLoader
6
7 from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
8 from ..gamelib.level import Level
9 from ..gamelib.door import Door
10 from ..gamelib.keypad import Keypad
11
12         
13
14 TILES = {
15     "cwall": Wall, # rename this everywhere
16     "floor": Floor,
17     "tunnel": Tunnel,
18     "underground": Underground,
19 }
20
21 class LevelLoader(ResourceLoader):
22     """ Level loader. """
23
24     EXTNS = ['json']
25     TYPE = 'level'
26
27     def _load(self, level_path):
28         f = open(level_path, 'r')
29         level_data = json.load(f)
30         f.close()
31         self._level = Level()
32         self._level.height = len(level_data['tiles'])
33         self._level.width = len(level_data['tiles'][0])
34         self._level.tiles = level_data['tiles']
35         self._level.tileset = level_data['tileset']
36         self._level.start_pos = level_data["starting pos"]
37         # Consistency check, so we can assume things are correct
38         # in the level renderer
39         for row, row_data in enumerate(self._level.tiles):
40             if len(row_data) != self._level.width:
41                 raise RuntimeError("Incorrect len for row %d" % row)
42         for tile in TILES.values():
43             tile.TILESET = self._level.tileset
44         self._load_tile_images()
45         for door_info in level_data['door_info']:
46             # Create the doors first
47             doors = []
48             for door in door_info['doors']:
49                 x, y = door
50                 # is this the right check
51                 if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'):
52                     # vertical door
53                     angle = 90
54                 else:
55                     angle = 0
56                 new_door = Door(x, y, angle)
57                 self._level.doors.append(new_door)
58                 doors.append(new_door)
59             # Add the keypads
60             for keypad in door_info['keypads']:
61                 new_keypad = Keypad(keypad[0], keypad[1], doors)
62                 self._level.keypads.append(new_keypad)
63         return self._level
64
65     def _load_tile_images(self):
66         """Load all the tile images"""
67         for y, row_data in enumerate(self._level.tiles):
68             for x, tile in enumerate(row_data):
69                 neighborhood = self._level.get_neighbors(x, y)
70                 for layer in ['floor', 'tunnels']:
71                     neighbors = [x[layer] if x else None for x in neighborhood]
72                     tile['%s image' % layer] = \
73                             TILES[tile[layer]['base']].image(neighbors)
74                     # Hack this for now
75                     if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
76                         tile['floor image'] = Grate.image(neighbors)
77                         self._level.grates.append((x, y))
78
79
80 levels = LevelLoader('levels')