Use new splash screen.
[koperkapel.git] / koperkapel / scenes / menu.py
1 """ Main menu scene. """
2
3 from pgzero.constants import keys
4 from pgzero.loaders import images
5 from ..actors.navigator import ActorNavigator
6 from ..actors.orientatedsurf import OrientatedSurfActor, SelectableSurfActor
7 from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent
8
9
10 class MenuScene(Scene):
11     """ Main menu scene. """
12
13     def __init__(self):
14         super().__init__()
15         self.actors.add_layer("buttons", level=10)
16         self._init_bg()
17         self._init_buttons()
18
19     def _init_bg(self):
20         self.actors.default.clear()
21         self.actors.default.add(OrientatedSurfActor(
22             images.load("splash/background")))
23
24     def _init_buttons(self):
25         self._nav = ActorNavigator()
26         menu = [
27             self._build_button("new_game", action=self.change_to_new_game),
28             self._build_button("resume_game", action=self.change_to_resume),
29             self._build_button("credits", action=self.change_to_credits),
30             self._build_button("quit", action=self.quit),
31         ]
32         for i, item in enumerate(menu):
33             item.pos = (300, 200 + (i * 100))
34             self.actors.add(item)
35         self._nav.connect(
36             menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
37             wrap=True)
38         self._nav.current.selected = True
39
40     def _build_button(self, name, action):
41         actor = SelectableSurfActor(
42             images.load("splash/%s" % (name,)),
43             images.load("splash/%s_selected" % (name,)))
44         actor.action = action
45         return actor
46
47     def change_to_resume(self):
48         from .level import GameLevelScene
49         return [ChangeSceneEvent(GameLevelScene())]
50
51     def change_to_new_game(self):
52         from .level import GameLevelScene
53         return [
54             WorldEvent("reset"),
55             ChangeSceneEvent(GameLevelScene())
56         ]
57
58     def change_to_credits(self):
59         from .credits import CreditsScene
60         return [ChangeSceneEvent(CreditsScene())]
61
62     def quit(self):
63         return [QuitEvent()]
64
65     def on_key_down(self, key, mod, unicode):
66         if key == keys.RETURN:
67             current = self._nav.current
68             if current is not None:
69                 return current.action()
70         else:
71             prev, current = self._nav.follow(key)
72             if prev is not None:
73                 prev.selected = False
74             if current is not None:
75                 current.selected = True