Display seated and outside roaches.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
11
12
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
14 TOOLBAR_TOP_Y = 0
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20 ROACH_PAD_OFFSET = (0, 20)
21
22
23 def inset_button(pos, d):
24     return (
25         pos[0] + d[0] * BUTTON_INSET[0],
26         pos[1] + d[1] * BUTTON_INSET[1])
27
28
29 class RoachesScene(Scene):
30     """ Roach management scene. """
31
32     def __init__(self):
33         super().__init__()
34         self._vehicle = None
35         self._seat_pos = 0
36         self._outside_roach = None
37         self._outside_roach_pos = 0
38         self._inventory_pos = 0
39         self._inventory_item = None
40         self._roach_layer = self.actors.add_layer("roaches", level=10)
41         self._inventory_layer = self.actors.add_layer("inventory", level=10)
42         self._pad_layer = self.actors.add_layer("pads", level=5)
43         self._seat_layer = self.actors.add_layer("seats", level=5)
44         self._button_layer = self.actors.add_layer("buttons", level=6)
45         self._init_pads()
46         self._init_buttons()
47         self._init_serums()
48
49     def enter(self, world):
50         self._vehicle = Vehicle.current(world)
51         self._init_bg()
52         self._init_seats()
53         self._init_roaches(world)
54         self._update_inventory(world)
55
56     def _init_bg(self):
57         self.actors.default.clear()
58         self.actors.default.add(self._vehicle.roach_management_overlay())
59
60     def _init_seats(self):
61         self._seat_layer.clear()
62         for seat in self._vehicle.seats:
63             seat_actor = self._seat_layer.add(seat.actor())
64             seat_actor.pos = (
65                 seat.vehicle_pos[0] + VEHICLE_MID_X,
66                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
67
68     def _init_roaches(self, world):
69         self._roach_actors = {}
70         for roach in world.roaches:
71             self._roach_actors[roach.name] = big_roaches.assemble(roach)
72
73     def _init_serums(self):
74         self._serum_actors = {
75             serum: big_serums.assemble(serum) for serum in SERUMS}
76
77     def _update_inventory(self, world):
78         self._inventory_layer.clear()
79         serums = world.serums
80         if not serums:
81             return
82         self._inventory_pos %= len(serums)
83         serum_actor = self._serum_actors[serums[self._inventory_pos]]
84         inv_pad_centre = self._inventory_pad.center
85         serum_actor.pos = (
86             inv_pad_centre[0] + SERUM_OFFSET[0],
87             inv_pad_centre[1] + SERUM_OFFSET[1])
88         self._inventory_layer.add(serum_actor)
89
90     def _update_roaches(self, world):
91         self._roach_layer.clear()
92         seating = self._vehicle.seating(world)
93         outside_roaches = []
94         for roach in world.roaches:
95             seat_pos = seating.get(roach.name)
96             if seat_pos is not None:
97                 roach_actor = self._roach_actors[roach.name]
98                 roach_actor.pos = self._seat_layer[seat_pos].pos
99                 self._roach_layer.add(roach_actor)
100             else:
101                 outside_roaches.append(roach.name)
102         self._outside_roach_pos %= len(outside_roaches)
103         if outside_roaches:
104             roach_actor = self._roach_actors[
105                 outside_roaches[self._outside_roach_pos]]
106             roach_pad_center = self._roach_pad.center
107             roach_actor.pos = (
108                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
109                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
110             self._roach_layer.add(roach_actor)
111
112     def _init_pads(self):
113         self._roach_pad = self._pad_layer.add(
114             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
115         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
116         self._inventory_pad = self._pad_layer.add(
117             Actor("roach_management/inventory_pad", anchor=("left", "top")))
118         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
119
120     def _add_button(self, name, anchor, inset, pos, action):
121         button = self._button_layer.add(
122             ImageButton(name, anchor=anchor, action=action))
123         button.pos = inset_button(pos, inset)
124         return button
125
126     def _init_buttons(self):
127         self._button_layer.clear()
128         self._add_button(
129             "roach_management/left_button", ("left", "bottom"), (1, -1),
130             self._roach_pad.bottomleft, self._roach_left)
131
132         self._add_button(
133             "roach_management/right_button", ("right", "bottom"), (-1, -1),
134             self._roach_pad.bottomright, self._roach_right)
135
136         self._add_button(
137             "roach_management/left_button", ("left", "bottom"), (1, -1),
138             self._inventory_pad.bottomleft, self._inventory_left)
139
140         self._add_button(
141             "roach_management/right_button", ("right", "bottom"), (-1, -1),
142             self._inventory_pad.bottomright, self._inventory_right)
143
144         self._add_button(
145             "roach_management/eject_button", ("right", "top"), (-1, 1),
146             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
147
148     def _roach_left(self):
149         self._outside_roach_pos -= 1
150
151     def _roach_right(self):
152         self._outside_roach_pos += 1
153
154     def _inventory_left(self):
155         self._inventory_pos -= 1
156
157     def _inventory_right(self):
158         self._inventory_pos += 1
159
160     def _eject_roach(self):
161         print("Eject roach.")
162
163     def update(self, world, dt):
164         self._update_inventory(world)
165         self._update_roaches(world)
166
167     def on_key_down(self, key, mod, unicode):
168         if key == keys.ESCAPE:
169             from .menu import MenuScene
170             return [ChangeSceneEvent(MenuScene())]
171
172     def on_mouse_down(self, pos, button):
173         if button == mouse.LEFT:
174             for actor in self.actors.buttons:
175                 if actor.collidepoint(pos):
176                     actor.action()
177                     break