1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from pgzero.screen import Screen
6 from ..actors.buttons import ImageButton
7 from ..actors.surf import SurfActor
8 from ..constants import WIDTH, HEIGHT
9 from ..roaches import big_roaches, roach_by_name
10 from ..serums import big_serums, roach_is_serumless, SERUMS
11 from ..vehicles.base import Vehicle
12 from .base import Scene, ChangeSceneEvent
15 TOOLBAR_LEFT_X = WIDTH * 3 // 4
17 TOOLBAR_MID_Y = HEIGHT * 1 // 2
18 VEHICLE_MID_X = WIDTH * 3 // 8
19 VEHICLE_MID_Y = HEIGHT * 1 // 2
20 BUTTON_INSET = (20, 20)
21 SERUM_OFFSET = (0, 20)
22 ROACH_PAD_OFFSET = (0, 20)
25 def inset_button(pos, d):
27 pos[0] + d[0] * BUTTON_INSET[0],
28 pos[1] + d[1] * BUTTON_INSET[1])
31 class RoachesScene(Scene):
32 """ Roach management scene. """
34 def __init__(self, level_scene=None):
36 self._level_scene = level_scene
39 self._outside_roach = None
40 self._outside_roach_pos = 0
41 self._inventory_pos = 0
42 self._inventory_item = None
43 self._roach_layer = self.actors.add_layer("roaches", level=10)
44 self._inventory_layer = self.actors.add_layer("inventory", level=10)
45 self._pad_layer = self.actors.add_layer("pads", level=5)
46 self._seat_layer = self.actors.add_layer("seats", level=5)
47 self._button_layer = self.actors.add_layer("buttons", level=6)
52 def enter(self, world):
53 self._vehicle = Vehicle.current(world)
54 self._update_calls = []
57 self._init_roaches(world)
58 self._update_inventory(world)
61 self.actors.default.clear()
62 overlay = self._vehicle.roach_management_overlay()
64 if self._level_scene is not None:
66 self._level_scene.draw(Screen(base))
68 base.fill((10, 10, 10))
69 base.blit(overlay, (0, 0))
70 frame = self._vehicle.roach_management_frame()
72 base.blit(frame, (0, 0))
73 self.actors.default.add(SurfActor(base))
75 def _init_seats(self):
76 self._seat_layer.clear()
77 for seat in self._vehicle.seats:
78 seat_actor = self._seat_layer.add(seat.actor())
80 seat.vehicle_pos[0] + VEHICLE_MID_X,
81 seat.vehicle_pos[1] + VEHICLE_MID_Y)
82 self._seat_layer[self._seat_pos].selected = True
84 def _init_roaches(self, world):
85 self._roach_actors = {}
86 for roach in world.roaches:
87 self._roach_actors[roach.name] = big_roaches.assemble(roach)
89 def _init_serums(self):
90 self._serum_actors = {
91 serum: big_serums.assemble(serum) for serum in SERUMS}
93 def _update_inventory(self, world):
94 self._inventory_layer.clear()
98 self._inventory_pos %= len(serums)
99 serum_actor = self._serum_actors[serums[self._inventory_pos]]
100 inv_pad_centre = self._inventory_pad.center
102 inv_pad_centre[0] + SERUM_OFFSET[0],
103 inv_pad_centre[1] + SERUM_OFFSET[1])
104 self._inventory_layer.add(serum_actor)
106 def _update_roaches(self, world):
107 self._roach_layer.clear()
108 seating = self._vehicle.seating(world)
109 self._outside_roaches = []
110 for roach in world.roaches:
111 seat_pos = seating.get(roach.name)
112 if seat_pos is not None:
113 roach_actor = self._roach_actors[roach.name]
114 roach_actor.pos = self._seat_layer[seat_pos].pos
115 self._roach_layer.add(roach_actor)
117 self._outside_roaches.append(roach.name)
118 if self._outside_roaches:
119 self._outside_roach_pos %= len(self._outside_roaches)
120 roach_actor = self._roach_actors[
121 self._outside_roaches[self._outside_roach_pos]]
122 roach_pad_center = self._roach_pad.center
124 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
125 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
126 self._roach_layer.add(roach_actor)
128 self._outside_roach_pos = 0
130 def _init_pads(self):
131 self._roach_pad = self._pad_layer.add(
132 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
133 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
134 self._inventory_pad = self._pad_layer.add(
135 Actor("roach_management/inventory_pad", anchor=("left", "top")))
136 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
138 def _add_button(self, name, anchor, inset, pos, action):
139 button = self._button_layer.add(
140 ImageButton(name, anchor=anchor, action=action))
141 button.pos = inset_button(pos, inset)
144 def _init_buttons(self):
145 self._button_layer.clear()
147 "roach_management/left_button", ("left", "bottom"), (1, -1),
148 self._roach_pad.bottomleft, self._roach_left)
151 "roach_management/right_button", ("right", "bottom"), (-1, -1),
152 self._roach_pad.bottomright, self._roach_right)
155 "roach_management/left_button", ("left", "bottom"), (1, -1),
156 self._inventory_pad.bottomleft, self._inventory_left)
159 "roach_management/right_button", ("right", "bottom"), (-1, -1),
160 self._inventory_pad.bottomright, self._inventory_right)
163 "roach_management/eject_button", ("right", "top"), (-1, 1),
164 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
166 def _roach_left(self):
167 self._outside_roach_pos -= 1
169 def _roach_right(self):
170 self._outside_roach_pos += 1
172 def _inventory_left(self):
173 self._inventory_pos -= 1
175 def _inventory_right(self):
176 self._inventory_pos += 1
178 def _select_seat(self, seat_pos):
179 self._seat_layer[self._seat_pos].selected = False
180 self._seat_pos = seat_pos
181 self._seat_layer[self._seat_pos].selected = True
183 def _eject_roach(self, world=None):
185 self._update_calls.append(self._eject_roach)
187 self._vehicle.seat_roach(world, None, self._seat_pos)
189 def _click_roach_pad(self, world=None):
191 self._update_calls.append(self._click_roach_pad)
193 if self._outside_roaches:
194 roach = self._outside_roaches[self._outside_roach_pos]
195 self._vehicle.seat_roach(world, roach, self._seat_pos)
197 def _click_inventory_pad(self, world=None):
199 self._update_calls.append(self._click_inventory_pad)
201 roach_name = self._vehicle.roach_at(world, self._seat_pos)
202 if roach_name is None:
204 roach = roach_by_name(world, roach_name)
207 serums = list(world.serums)
208 if self._inventory_pos >= len(serums):
210 serum = serums.pop(self._inventory_pos)
211 if roach_is_serumless(roach):
213 world.serums = serums
214 self._update_calls.append((self._update_roach_actor, roach_name))
216 def _update_roach_actor(self, world, roach_name):
217 roach = roach_by_name(world, roach_name)
218 self._roach_actors[roach_name] = big_roaches.assemble(roach)
220 def update(self, world, engine, dt):
221 update_calls, self._update_calls = self._update_calls, []
223 f, args = update_calls.pop(), ()
225 f, args = f[0], f[1:]
227 events = world.pop_events()
228 self._update_inventory(world)
229 self._update_roaches(world)
232 def on_key_down(self, key, mod, unicode):
233 if key in (keys.ESCAPE, keys.Z):
234 if self._level_scene is None:
235 from .menu import MenuScene
236 return [ChangeSceneEvent(MenuScene())]
237 return [ChangeSceneEvent(self._level_scene)]
239 def on_mouse_down(self, pos, button):
240 if button == mouse.LEFT:
241 for actor in self.actors.buttons:
242 if actor.collidepoint(pos):
243 return actor.action()
244 for i, actor in enumerate(self.actors.seats):
245 if actor.collidepoint(pos):
246 return self._select_seat(i)
247 if self._roach_pad.collidepoint(pos):
248 return self._click_roach_pad()
249 if self._inventory_pad.collidepoint(pos):
250 return self._click_inventory_pad()