Remove some fiddling with pygzero internals.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from pgzero.screen import Screen
6 from ..actors.buttons import ImageButton
7 from ..actors.surf import SurfActor
8 from ..constants import WIDTH, HEIGHT
9 from ..roaches import big_roaches, roach_by_name
10 from ..serums import big_serums, roach_is_serumless, SERUMS
11 from ..vehicles.base import Vehicle
12 from .base import Scene, ChangeSceneEvent
13
14
15 TOOLBAR_LEFT_X = WIDTH * 3 // 4
16 TOOLBAR_TOP_Y = 0
17 TOOLBAR_MID_Y = HEIGHT * 1 // 2
18 VEHICLE_MID_X = WIDTH * 3 // 8
19 VEHICLE_MID_Y = HEIGHT * 1 // 2
20 BUTTON_INSET = (20, 20)
21 SERUM_OFFSET = (0, 20)
22 ROACH_PAD_OFFSET = (0, 20)
23
24
25 def inset_button(pos, d):
26     return (
27         pos[0] + d[0] * BUTTON_INSET[0],
28         pos[1] + d[1] * BUTTON_INSET[1])
29
30
31 class RoachesScene(Scene):
32     """ Roach management scene. """
33
34     def __init__(self, level_scene=None):
35         super().__init__()
36         self._level_scene = level_scene
37         self._vehicle = None
38         self._seat_pos = 0
39         self._outside_roach = None
40         self._outside_roach_pos = 0
41         self._inventory_pos = 0
42         self._inventory_item = None
43         self._roach_layer = self.actors.add_layer("roaches", level=10)
44         self._inventory_layer = self.actors.add_layer("inventory", level=10)
45         self._pad_layer = self.actors.add_layer("pads", level=5)
46         self._seat_layer = self.actors.add_layer("seats", level=5)
47         self._button_layer = self.actors.add_layer("buttons", level=6)
48         self._init_pads()
49         self._init_buttons()
50         self._init_serums()
51
52     def enter(self, world):
53         self._vehicle = Vehicle.current(world)
54         self._update_calls = []
55         self._init_bg()
56         self._init_seats()
57         self._init_roaches(world)
58         self._update_inventory(world)
59
60     def _init_bg(self):
61         self.actors.default.clear()
62         overlay = self._vehicle.roach_management_overlay()
63         base = overlay.copy()
64         if self._level_scene is not None:
65             base.fill((0, 0, 0))
66             self._level_scene.draw(Screen(base))
67         else:
68             base.fill((10, 10, 10))
69         base.blit(overlay, (0, 0))
70         self.actors.default.add(SurfActor(base))
71
72     def _init_seats(self):
73         self._seat_layer.clear()
74         for seat in self._vehicle.seats:
75             seat_actor = self._seat_layer.add(seat.actor())
76             seat_actor.pos = (
77                 seat.vehicle_pos[0] + VEHICLE_MID_X,
78                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
79         self._seat_layer[self._seat_pos].selected = True
80
81     def _init_roaches(self, world):
82         self._roach_actors = {}
83         for roach in world.roaches:
84             self._roach_actors[roach.name] = big_roaches.assemble(roach)
85
86     def _init_serums(self):
87         self._serum_actors = {
88             serum: big_serums.assemble(serum) for serum in SERUMS}
89
90     def _update_inventory(self, world):
91         self._inventory_layer.clear()
92         serums = world.serums
93         if not serums:
94             return
95         self._inventory_pos %= len(serums)
96         serum_actor = self._serum_actors[serums[self._inventory_pos]]
97         inv_pad_centre = self._inventory_pad.center
98         serum_actor.pos = (
99             inv_pad_centre[0] + SERUM_OFFSET[0],
100             inv_pad_centre[1] + SERUM_OFFSET[1])
101         self._inventory_layer.add(serum_actor)
102
103     def _update_roaches(self, world):
104         self._roach_layer.clear()
105         seating = self._vehicle.seating(world)
106         self._outside_roaches = []
107         for roach in world.roaches:
108             seat_pos = seating.get(roach.name)
109             if seat_pos is not None:
110                 roach_actor = self._roach_actors[roach.name]
111                 roach_actor.pos = self._seat_layer[seat_pos].pos
112                 self._roach_layer.add(roach_actor)
113             else:
114                 self._outside_roaches.append(roach.name)
115         if self._outside_roaches:
116             self._outside_roach_pos %= len(self._outside_roaches)
117             roach_actor = self._roach_actors[
118                 self._outside_roaches[self._outside_roach_pos]]
119             roach_pad_center = self._roach_pad.center
120             roach_actor.pos = (
121                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
122                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
123             self._roach_layer.add(roach_actor)
124         else:
125             self._outside_roach_pos = 0
126
127     def _init_pads(self):
128         self._roach_pad = self._pad_layer.add(
129             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
130         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
131         self._inventory_pad = self._pad_layer.add(
132             Actor("roach_management/inventory_pad", anchor=("left", "top")))
133         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
134
135     def _add_button(self, name, anchor, inset, pos, action):
136         button = self._button_layer.add(
137             ImageButton(name, anchor=anchor, action=action))
138         button.pos = inset_button(pos, inset)
139         return button
140
141     def _init_buttons(self):
142         self._button_layer.clear()
143         self._add_button(
144             "roach_management/left_button", ("left", "bottom"), (1, -1),
145             self._roach_pad.bottomleft, self._roach_left)
146
147         self._add_button(
148             "roach_management/right_button", ("right", "bottom"), (-1, -1),
149             self._roach_pad.bottomright, self._roach_right)
150
151         self._add_button(
152             "roach_management/left_button", ("left", "bottom"), (1, -1),
153             self._inventory_pad.bottomleft, self._inventory_left)
154
155         self._add_button(
156             "roach_management/right_button", ("right", "bottom"), (-1, -1),
157             self._inventory_pad.bottomright, self._inventory_right)
158
159         self._add_button(
160             "roach_management/eject_button", ("right", "top"), (-1, 1),
161             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
162
163     def _roach_left(self):
164         self._outside_roach_pos -= 1
165
166     def _roach_right(self):
167         self._outside_roach_pos += 1
168
169     def _inventory_left(self):
170         self._inventory_pos -= 1
171
172     def _inventory_right(self):
173         self._inventory_pos += 1
174
175     def _select_seat(self, seat_pos):
176         self._seat_layer[self._seat_pos].selected = False
177         self._seat_pos = seat_pos
178         self._seat_layer[self._seat_pos].selected = True
179
180     def _eject_roach(self, world=None):
181         if world is None:
182             self._update_calls.append(self._eject_roach)
183             return
184         self._vehicle.seat_roach(world, None, self._seat_pos)
185
186     def _click_roach_pad(self, world=None):
187         if world is None:
188             self._update_calls.append(self._click_roach_pad)
189             return
190         if self._outside_roaches:
191             roach = self._outside_roaches[self._outside_roach_pos]
192             self._vehicle.seat_roach(world, roach, self._seat_pos)
193
194     def _click_inventory_pad(self, world=None):
195         if world is None:
196             self._update_calls.append(self._click_inventory_pad)
197             return
198         roach_name = self._vehicle.roach_at(world, self._seat_pos)
199         if roach_name is None:
200             return
201         roach = roach_by_name(world, roach_name)
202         if roach is None:
203             return
204         serums = list(world.serums)
205         if self._inventory_pos >= len(serums):
206             return
207         serum = serums.pop(self._inventory_pos)
208         if roach_is_serumless(roach):
209             roach[serum] = True
210             world.serums = serums
211             self._update_calls.append((self._update_roach_actor, roach_name))
212
213     def _update_roach_actor(self, world, roach_name):
214         roach = roach_by_name(world, roach_name)
215         self._roach_actors[roach_name] = big_roaches.assemble(roach)
216
217     def update(self, world, engine, dt):
218         update_calls, self._update_calls = self._update_calls, []
219         while update_calls:
220             f, args = update_calls.pop(), ()
221             if type(f) is tuple:
222                 f, args = f[0], f[1:]
223             f(world, *args)
224         events = world.pop_events()
225         self._update_inventory(world)
226         self._update_roaches(world)
227         return events
228
229     def on_key_down(self, key, mod, unicode):
230         if key in (keys.ESCAPE, keys.Z):
231             if self._level_scene is None:
232                 from .menu import MenuScene
233                 return [ChangeSceneEvent(MenuScene())]
234             return [ChangeSceneEvent(self._level_scene)]
235
236     def on_mouse_down(self, pos, button):
237         if button == mouse.LEFT:
238             for actor in self.actors.buttons:
239                 if actor.collidepoint(pos):
240                     return actor.action()
241             for i, actor in enumerate(self.actors.seats):
242                 if actor.collidepoint(pos):
243                     return self._select_seat(i)
244             if self._roach_pad.collidepoint(pos):
245                 return self._click_roach_pad()
246             if self._inventory_pad.collidepoint(pos):
247                 return self._click_inventory_pad()