Selectable seats.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
11
12
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
14 TOOLBAR_TOP_Y = 0
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20 ROACH_PAD_OFFSET = (0, 20)
21
22
23 def inset_button(pos, d):
24     return (
25         pos[0] + d[0] * BUTTON_INSET[0],
26         pos[1] + d[1] * BUTTON_INSET[1])
27
28
29 class RoachesScene(Scene):
30     """ Roach management scene. """
31
32     def __init__(self):
33         super().__init__()
34         self._vehicle = None
35         self._seat_pos = 0
36         self._outside_roach = None
37         self._outside_roach_pos = 0
38         self._inventory_pos = 0
39         self._inventory_item = None
40         self._roach_layer = self.actors.add_layer("roaches", level=10)
41         self._inventory_layer = self.actors.add_layer("inventory", level=10)
42         self._pad_layer = self.actors.add_layer("pads", level=5)
43         self._seat_layer = self.actors.add_layer("seats", level=5)
44         self._button_layer = self.actors.add_layer("buttons", level=6)
45         self._init_pads()
46         self._init_buttons()
47         self._init_serums()
48
49     def enter(self, world):
50         self._vehicle = Vehicle.current(world)
51         self._init_bg()
52         self._init_seats()
53         self._init_roaches(world)
54         self._update_inventory(world)
55
56     def _init_bg(self):
57         self.actors.default.clear()
58         self.actors.default.add(self._vehicle.roach_management_overlay())
59
60     def _init_seats(self):
61         self._seat_layer.clear()
62         for seat in self._vehicle.seats:
63             seat_actor = self._seat_layer.add(seat.actor())
64             seat_actor.pos = (
65                 seat.vehicle_pos[0] + VEHICLE_MID_X,
66                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
67         self._seat_layer[self._seat_pos].selected = True
68
69     def _init_roaches(self, world):
70         self._roach_actors = {}
71         for roach in world.roaches:
72             self._roach_actors[roach.name] = big_roaches.assemble(roach)
73
74     def _init_serums(self):
75         self._serum_actors = {
76             serum: big_serums.assemble(serum) for serum in SERUMS}
77
78     def _update_inventory(self, world):
79         self._inventory_layer.clear()
80         serums = world.serums
81         if not serums:
82             return
83         self._inventory_pos %= len(serums)
84         serum_actor = self._serum_actors[serums[self._inventory_pos]]
85         inv_pad_centre = self._inventory_pad.center
86         serum_actor.pos = (
87             inv_pad_centre[0] + SERUM_OFFSET[0],
88             inv_pad_centre[1] + SERUM_OFFSET[1])
89         self._inventory_layer.add(serum_actor)
90
91     def _update_roaches(self, world):
92         self._roach_layer.clear()
93         seating = self._vehicle.seating(world)
94         outside_roaches = []
95         for roach in world.roaches:
96             seat_pos = seating.get(roach.name)
97             if seat_pos is not None:
98                 roach_actor = self._roach_actors[roach.name]
99                 roach_actor.pos = self._seat_layer[seat_pos].pos
100                 self._roach_layer.add(roach_actor)
101             else:
102                 outside_roaches.append(roach.name)
103         self._outside_roach_pos %= len(outside_roaches)
104         if outside_roaches:
105             roach_actor = self._roach_actors[
106                 outside_roaches[self._outside_roach_pos]]
107             roach_pad_center = self._roach_pad.center
108             roach_actor.pos = (
109                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
110                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
111             self._roach_layer.add(roach_actor)
112
113     def _init_pads(self):
114         self._roach_pad = self._pad_layer.add(
115             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
116         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
117         self._inventory_pad = self._pad_layer.add(
118             Actor("roach_management/inventory_pad", anchor=("left", "top")))
119         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
120
121     def _add_button(self, name, anchor, inset, pos, action):
122         button = self._button_layer.add(
123             ImageButton(name, anchor=anchor, action=action))
124         button.pos = inset_button(pos, inset)
125         return button
126
127     def _init_buttons(self):
128         self._button_layer.clear()
129         self._add_button(
130             "roach_management/left_button", ("left", "bottom"), (1, -1),
131             self._roach_pad.bottomleft, self._roach_left)
132
133         self._add_button(
134             "roach_management/right_button", ("right", "bottom"), (-1, -1),
135             self._roach_pad.bottomright, self._roach_right)
136
137         self._add_button(
138             "roach_management/left_button", ("left", "bottom"), (1, -1),
139             self._inventory_pad.bottomleft, self._inventory_left)
140
141         self._add_button(
142             "roach_management/right_button", ("right", "bottom"), (-1, -1),
143             self._inventory_pad.bottomright, self._inventory_right)
144
145         self._add_button(
146             "roach_management/eject_button", ("right", "top"), (-1, 1),
147             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
148
149     def _roach_left(self):
150         self._outside_roach_pos -= 1
151
152     def _roach_right(self):
153         self._outside_roach_pos += 1
154
155     def _inventory_left(self):
156         self._inventory_pos -= 1
157
158     def _inventory_right(self):
159         self._inventory_pos += 1
160
161     def _select_seat(self, seat_pos):
162         self._seat_layer[self._seat_pos].selected = False
163         self._seat_pos = seat_pos
164         self._seat_layer[self._seat_pos].selected = True
165
166     def _eject_roach(self):
167         print("Eject roach.")
168
169     def update(self, world, dt):
170         self._update_inventory(world)
171         self._update_roaches(world)
172
173     def on_key_down(self, key, mod, unicode):
174         if key == keys.ESCAPE:
175             from .menu import MenuScene
176             return [ChangeSceneEvent(MenuScene())]
177
178     def on_mouse_down(self, pos, button):
179         if button == mouse.LEFT:
180             for actor in self.actors.buttons:
181                 if actor.collidepoint(pos):
182                     return actor.action()
183             for i, actor in enumerate(self.actors.seats):
184                 if actor.collidepoint(pos):
185                     return self._select_seat(i)