Add returing to level scene from roach management.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches, roach_by_name
8 from ..serums import big_serums, roach_is_serumless, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
11
12
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
14 TOOLBAR_TOP_Y = 0
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20 ROACH_PAD_OFFSET = (0, 20)
21
22
23 def inset_button(pos, d):
24     return (
25         pos[0] + d[0] * BUTTON_INSET[0],
26         pos[1] + d[1] * BUTTON_INSET[1])
27
28
29 class RoachesScene(Scene):
30     """ Roach management scene. """
31
32     def __init__(self, level_scene=None):
33         super().__init__()
34         self._level_scene = level_scene
35         self._vehicle = None
36         self._seat_pos = 0
37         self._outside_roach = None
38         self._outside_roach_pos = 0
39         self._inventory_pos = 0
40         self._inventory_item = None
41         self._roach_layer = self.actors.add_layer("roaches", level=10)
42         self._inventory_layer = self.actors.add_layer("inventory", level=10)
43         self._pad_layer = self.actors.add_layer("pads", level=5)
44         self._seat_layer = self.actors.add_layer("seats", level=5)
45         self._button_layer = self.actors.add_layer("buttons", level=6)
46         self._init_pads()
47         self._init_buttons()
48         self._init_serums()
49
50     def enter(self, world):
51         self._vehicle = Vehicle.current(world)
52         self._update_calls = []
53         self._init_bg()
54         self._init_seats()
55         self._init_roaches(world)
56         self._update_inventory(world)
57
58     def _init_bg(self):
59         self.actors.default.clear()
60         self.actors.default.add(self._vehicle.roach_management_overlay())
61
62     def _init_seats(self):
63         self._seat_layer.clear()
64         for seat in self._vehicle.seats:
65             seat_actor = self._seat_layer.add(seat.actor())
66             seat_actor.pos = (
67                 seat.vehicle_pos[0] + VEHICLE_MID_X,
68                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
69         self._seat_layer[self._seat_pos].selected = True
70
71     def _init_roaches(self, world):
72         self._roach_actors = {}
73         for roach in world.roaches:
74             self._roach_actors[roach.name] = big_roaches.assemble(roach)
75
76     def _init_serums(self):
77         self._serum_actors = {
78             serum: big_serums.assemble(serum) for serum in SERUMS}
79
80     def _update_inventory(self, world):
81         self._inventory_layer.clear()
82         serums = world.serums
83         if not serums:
84             return
85         self._inventory_pos %= len(serums)
86         serum_actor = self._serum_actors[serums[self._inventory_pos]]
87         inv_pad_centre = self._inventory_pad.center
88         serum_actor.pos = (
89             inv_pad_centre[0] + SERUM_OFFSET[0],
90             inv_pad_centre[1] + SERUM_OFFSET[1])
91         self._inventory_layer.add(serum_actor)
92
93     def _update_roaches(self, world):
94         self._roach_layer.clear()
95         seating = self._vehicle.seating(world)
96         self._outside_roaches = []
97         for roach in world.roaches:
98             seat_pos = seating.get(roach.name)
99             if seat_pos is not None:
100                 roach_actor = self._roach_actors[roach.name]
101                 roach_actor.pos = self._seat_layer[seat_pos].pos
102                 self._roach_layer.add(roach_actor)
103             else:
104                 self._outside_roaches.append(roach.name)
105         if self._outside_roaches:
106             self._outside_roach_pos %= len(self._outside_roaches)
107             roach_actor = self._roach_actors[
108                 self._outside_roaches[self._outside_roach_pos]]
109             roach_pad_center = self._roach_pad.center
110             roach_actor.pos = (
111                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
112                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
113             self._roach_layer.add(roach_actor)
114         else:
115             self._outside_roach_pos = 0
116
117     def _init_pads(self):
118         self._roach_pad = self._pad_layer.add(
119             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
120         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
121         self._inventory_pad = self._pad_layer.add(
122             Actor("roach_management/inventory_pad", anchor=("left", "top")))
123         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
124
125     def _add_button(self, name, anchor, inset, pos, action):
126         button = self._button_layer.add(
127             ImageButton(name, anchor=anchor, action=action))
128         button.pos = inset_button(pos, inset)
129         return button
130
131     def _init_buttons(self):
132         self._button_layer.clear()
133         self._add_button(
134             "roach_management/left_button", ("left", "bottom"), (1, -1),
135             self._roach_pad.bottomleft, self._roach_left)
136
137         self._add_button(
138             "roach_management/right_button", ("right", "bottom"), (-1, -1),
139             self._roach_pad.bottomright, self._roach_right)
140
141         self._add_button(
142             "roach_management/left_button", ("left", "bottom"), (1, -1),
143             self._inventory_pad.bottomleft, self._inventory_left)
144
145         self._add_button(
146             "roach_management/right_button", ("right", "bottom"), (-1, -1),
147             self._inventory_pad.bottomright, self._inventory_right)
148
149         self._add_button(
150             "roach_management/eject_button", ("right", "top"), (-1, 1),
151             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
152
153     def _roach_left(self):
154         self._outside_roach_pos -= 1
155
156     def _roach_right(self):
157         self._outside_roach_pos += 1
158
159     def _inventory_left(self):
160         self._inventory_pos -= 1
161
162     def _inventory_right(self):
163         self._inventory_pos += 1
164
165     def _select_seat(self, seat_pos):
166         self._seat_layer[self._seat_pos].selected = False
167         self._seat_pos = seat_pos
168         self._seat_layer[self._seat_pos].selected = True
169
170     def _eject_roach(self, world=None):
171         if world is None:
172             self._update_calls.append(self._eject_roach)
173             return
174         self._vehicle.seat_roach(world, None, self._seat_pos)
175
176     def _click_roach_pad(self, world=None):
177         if world is None:
178             self._update_calls.append(self._click_roach_pad)
179             return
180         if self._outside_roaches:
181             roach = self._outside_roaches[self._outside_roach_pos]
182             self._vehicle.seat_roach(world, roach, self._seat_pos)
183
184     def _click_inventory_pad(self, world=None):
185         if world is None:
186             self._update_calls.append(self._click_inventory_pad)
187             return
188         roach_name = self._vehicle.roach_at(world, self._seat_pos)
189         if roach_name is None:
190             return
191         roach = roach_by_name(world, roach_name)
192         if roach is None:
193             return
194         serums = list(world.serums)
195         if self._inventory_pos >= len(serums):
196             return
197         serum = serums.pop(self._inventory_pos)
198         if roach_is_serumless(roach):
199             roach[serum] = True
200             world.serums = serums
201             self._update_calls.append((self._update_roach_actor, roach_name))
202
203     def _update_roach_actor(self, world, roach_name):
204         roach = roach_by_name(world, roach_name)
205         self._roach_actors[roach_name] = big_roaches.assemble(roach)
206
207     def update(self, world, engine, dt):
208         update_calls, self._update_calls = self._update_calls, []
209         while update_calls:
210             f, args = update_calls.pop(), ()
211             if type(f) is tuple:
212                 f, args = f[0], f[1:]
213             f(world, *args)
214         events = world.pop_events()
215         self._update_inventory(world)
216         self._update_roaches(world)
217         return events
218
219     def on_key_down(self, key, mod, unicode):
220         if key in (keys.ESCAPE, keys.Z):
221             if self._level_scene is None:
222                 from .menu import MenuScene
223                 return [ChangeSceneEvent(MenuScene())]
224             return [ChangeSceneEvent(self._level_scene)]
225
226     def on_mouse_down(self, pos, button):
227         if button == mouse.LEFT:
228             for actor in self.actors.buttons:
229                 if actor.collidepoint(pos):
230                     return actor.action()
231             for i, actor in enumerate(self.actors.seats):
232                 if actor.collidepoint(pos):
233                     return self._select_seat(i)
234             if self._roach_pad.collidepoint(pos):
235                 return self._click_roach_pad()
236             if self._inventory_pad.collidepoint(pos):
237                 return self._click_inventory_pad()