Name layer attributes more clearly.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
11
12
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
14 TOOLBAR_TOP_Y = 0
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20
21
22 def inset_button(pos, d):
23     return (
24         pos[0] + d[0] * BUTTON_INSET[0],
25         pos[1] + d[1] * BUTTON_INSET[1])
26
27
28 class RoachesScene(Scene):
29     """ Roach management scene. """
30
31     def __init__(self):
32         super().__init__()
33         self._vehicle = None
34         self._seat_pos = None
35         self._outside_roach_pos = 0
36         self._inventory_pos = 0
37         self._inventory_item = None
38         self._roach_layer = self.actors.add_layer("roaches", level=10)
39         self._inventory_layer = self.actors.add_layer("inventory", level=10)
40         self._pad_layer = self.actors.add_layer("pads", level=5)
41         self._seat_layer = self.actors.add_layer("seats", level=5)
42         self._button_layer = self.actors.add_layer("buttons", level=6)
43         self._init_pads()
44         self._init_buttons()
45         self._init_serums()
46
47     def enter(self, world):
48         self._vehicle = Vehicle.by_type(world.vehicles.current)
49         self._init_bg()
50         self._init_seats()
51         self._init_roaches(world.roaches)
52         self._update_inventory(world)
53
54     def _init_bg(self):
55         self.actors.default.clear()
56         self.actors.default.add(self._vehicle.roach_management_overlay())
57
58     def _init_seats(self):
59         self._seat_layer.clear()
60         for seat in self._vehicle.seats:
61             seat_actor = self._seat_layer.add(seat.actor())
62             seat_actor.pos = (
63                 seat.vehicle_pos[0] + VEHICLE_MID_X,
64                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
65
66     def _init_roaches(self, roaches):
67         self._roach_layer.clear()
68         for i, roach in enumerate(roaches):
69             roach_actor = self._roach_layer.add(big_roaches.assemble(roach))
70             # TODO: less hacky seat assignment
71             if i < len(self._seat_layer):
72                 roach_actor.pos = self._seat_layer[i].pos
73
74     def _init_serums(self):
75         self._serum_actors = {
76             serum: big_serums.assemble(serum) for serum in SERUMS}
77
78     def _update_inventory(self, world):
79         self._inventory_layer.clear()
80         serums = world.serums
81         if not serums:
82             return
83         self._inventory_pos %= len(serums)
84         serum_actor = self._serum_actors[serums[self._inventory_pos]]
85         inv_pad_centre = self._inventory_pad.center
86         serum_actor.pos = (
87             inv_pad_centre[0] + SERUM_OFFSET[0],
88             inv_pad_centre[1] + SERUM_OFFSET[1])
89         self._inventory_layer.add(serum_actor)
90
91     def _init_pads(self):
92         self._roach_pad = self._pad_layer.add(
93             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
94         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
95         self._inventory_pad = self._pad_layer.add(
96             Actor("roach_management/inventory_pad", anchor=("left", "top")))
97         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
98
99     def _add_button(self, name, anchor, inset, pos, action):
100         button = self._button_layer.add(
101             ImageButton(name, anchor=anchor, action=action))
102         button.pos = inset_button(pos, inset)
103         return button
104
105     def _init_buttons(self):
106         self._button_layer.clear()
107         self._add_button(
108             "roach_management/left_button", ("left", "bottom"), (1, -1),
109             self._roach_pad.bottomleft, self._roach_left)
110
111         self._add_button(
112             "roach_management/right_button", ("right", "bottom"), (-1, -1),
113             self._roach_pad.bottomright, self._roach_right)
114
115         self._add_button(
116             "roach_management/left_button", ("left", "bottom"), (1, -1),
117             self._inventory_pad.bottomleft, self._inventory_left)
118
119         self._add_button(
120             "roach_management/right_button", ("right", "bottom"), (-1, -1),
121             self._inventory_pad.bottomright, self._inventory_right)
122
123         self._add_button(
124             "roach_management/eject_button", ("right", "top"), (-1, 1),
125             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
126
127     def _roach_left(self):
128         self._outside_roach_pos -= 1
129
130     def _roach_right(self):
131         self._outside_roach_pos += 1
132
133     def _inventory_left(self):
134         self._inventory_pos -= 1
135
136     def _inventory_right(self):
137         self._inventory_pos += 1
138
139     def _eject_roach(self):
140         print("Eject roach.")
141
142     def update(self, world, dt):
143         self._update_inventory(world)
144
145     def on_key_down(self, key, mod, unicode):
146         if key == keys.ESCAPE:
147             from .menu import MenuScene
148             return [ChangeSceneEvent(MenuScene())]
149
150     def on_mouse_down(self, pos, button):
151         if button == mouse.LEFT:
152             for actor in self.actors.buttons:
153                 if actor.collidepoint(pos):
154                     actor.action()
155                     break