Seatable roaches.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
11
12
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
14 TOOLBAR_TOP_Y = 0
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20 ROACH_PAD_OFFSET = (0, 20)
21
22
23 def inset_button(pos, d):
24     return (
25         pos[0] + d[0] * BUTTON_INSET[0],
26         pos[1] + d[1] * BUTTON_INSET[1])
27
28
29 class RoachesScene(Scene):
30     """ Roach management scene. """
31
32     def __init__(self):
33         super().__init__()
34         self._vehicle = None
35         self._seat_pos = 0
36         self._outside_roach = None
37         self._outside_roach_pos = 0
38         self._inventory_pos = 0
39         self._inventory_item = None
40         self._roach_layer = self.actors.add_layer("roaches", level=10)
41         self._inventory_layer = self.actors.add_layer("inventory", level=10)
42         self._pad_layer = self.actors.add_layer("pads", level=5)
43         self._seat_layer = self.actors.add_layer("seats", level=5)
44         self._button_layer = self.actors.add_layer("buttons", level=6)
45         self._init_pads()
46         self._init_buttons()
47         self._init_serums()
48
49     def enter(self, world):
50         self._vehicle = Vehicle.current(world)
51         self._update_calls = []
52         self._init_bg()
53         self._init_seats()
54         self._init_roaches(world)
55         self._update_inventory(world)
56
57     def _init_bg(self):
58         self.actors.default.clear()
59         self.actors.default.add(self._vehicle.roach_management_overlay())
60
61     def _init_seats(self):
62         self._seat_layer.clear()
63         for seat in self._vehicle.seats:
64             seat_actor = self._seat_layer.add(seat.actor())
65             seat_actor.pos = (
66                 seat.vehicle_pos[0] + VEHICLE_MID_X,
67                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
68         self._seat_layer[self._seat_pos].selected = True
69
70     def _init_roaches(self, world):
71         self._roach_actors = {}
72         for roach in world.roaches:
73             self._roach_actors[roach.name] = big_roaches.assemble(roach)
74
75     def _init_serums(self):
76         self._serum_actors = {
77             serum: big_serums.assemble(serum) for serum in SERUMS}
78
79     def _update_inventory(self, world):
80         self._inventory_layer.clear()
81         serums = world.serums
82         if not serums:
83             return
84         self._inventory_pos %= len(serums)
85         serum_actor = self._serum_actors[serums[self._inventory_pos]]
86         inv_pad_centre = self._inventory_pad.center
87         serum_actor.pos = (
88             inv_pad_centre[0] + SERUM_OFFSET[0],
89             inv_pad_centre[1] + SERUM_OFFSET[1])
90         self._inventory_layer.add(serum_actor)
91
92     def _update_roaches(self, world):
93         self._roach_layer.clear()
94         seating = self._vehicle.seating(world)
95         self._outside_roaches = []
96         for roach in world.roaches:
97             seat_pos = seating.get(roach.name)
98             if seat_pos is not None:
99                 roach_actor = self._roach_actors[roach.name]
100                 roach_actor.pos = self._seat_layer[seat_pos].pos
101                 self._roach_layer.add(roach_actor)
102             else:
103                 self._outside_roaches.append(roach.name)
104         if self._outside_roaches:
105             self._outside_roach_pos %= len(self._outside_roaches)
106             roach_actor = self._roach_actors[
107                 self._outside_roaches[self._outside_roach_pos]]
108             roach_pad_center = self._roach_pad.center
109             roach_actor.pos = (
110                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
111                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
112             self._roach_layer.add(roach_actor)
113         else:
114             self._outside_roach_pos = 0
115
116     def _init_pads(self):
117         self._roach_pad = self._pad_layer.add(
118             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
119         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
120         self._inventory_pad = self._pad_layer.add(
121             Actor("roach_management/inventory_pad", anchor=("left", "top")))
122         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
123
124     def _add_button(self, name, anchor, inset, pos, action):
125         button = self._button_layer.add(
126             ImageButton(name, anchor=anchor, action=action))
127         button.pos = inset_button(pos, inset)
128         return button
129
130     def _init_buttons(self):
131         self._button_layer.clear()
132         self._add_button(
133             "roach_management/left_button", ("left", "bottom"), (1, -1),
134             self._roach_pad.bottomleft, self._roach_left)
135
136         self._add_button(
137             "roach_management/right_button", ("right", "bottom"), (-1, -1),
138             self._roach_pad.bottomright, self._roach_right)
139
140         self._add_button(
141             "roach_management/left_button", ("left", "bottom"), (1, -1),
142             self._inventory_pad.bottomleft, self._inventory_left)
143
144         self._add_button(
145             "roach_management/right_button", ("right", "bottom"), (-1, -1),
146             self._inventory_pad.bottomright, self._inventory_right)
147
148         self._add_button(
149             "roach_management/eject_button", ("right", "top"), (-1, 1),
150             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
151
152     def _roach_left(self):
153         self._outside_roach_pos -= 1
154
155     def _roach_right(self):
156         self._outside_roach_pos += 1
157
158     def _inventory_left(self):
159         self._inventory_pos -= 1
160
161     def _inventory_right(self):
162         self._inventory_pos += 1
163
164     def _select_seat(self, seat_pos):
165         self._seat_layer[self._seat_pos].selected = False
166         self._seat_pos = seat_pos
167         self._seat_layer[self._seat_pos].selected = True
168
169     def _eject_roach(self, world=None):
170         if world is None:
171             self._update_calls.append(self._eject_roach)
172             return
173         self._vehicle.seat_roach(world, None, self._seat_pos)
174
175     def _click_roach_pad(self, world=None):
176         if world is None:
177             self._update_calls.append(self._click_roach_pad)
178             return
179         if self._outside_roaches:
180             roach = self._outside_roaches[self._outside_roach_pos]
181             self._vehicle.seat_roach(world, roach, self._seat_pos)
182
183     def _click_inventory_pad(self, world=None):
184         if world is None:
185             self._update_calls.append(self._click_inventory_pad)
186             return
187
188     def update(self, world, engine, dt):
189         while self._update_calls:
190             f = self._update_calls.pop()
191             f(world)
192         events = world.pop_events()
193         self._update_inventory(world)
194         self._update_roaches(world)
195         return events
196
197     def on_key_down(self, key, mod, unicode):
198         if key == keys.ESCAPE:
199             from .menu import MenuScene
200             return [ChangeSceneEvent(MenuScene())]
201
202     def on_mouse_down(self, pos, button):
203         if button == mouse.LEFT:
204             for actor in self.actors.buttons:
205                 if actor.collidepoint(pos):
206                     return actor.action()
207             for i, actor in enumerate(self.actors.seats):
208                 if actor.collidepoint(pos):
209                     return self._select_seat(i)
210             if self._roach_pad.collidepoint(pos):
211                 return self._click_roach_pad()
212             if self._inventory_pad.collidepoint(pos):
213                 return self._click_inventory_pad()