think of the poor windows users
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
4 from pgzero.constants import keys, mouse
5 from pgzero.actor import Actor
6 from pgzero.screen import Screen
7 from ..actors.buttons import ImageButton
8 from ..actors.surf import SurfActor
9 from ..constants import WIDTH, HEIGHT
10 from ..roaches import big_roaches, roach_by_name
11 from ..serums import big_serums, roach_is_serumless, SERUMS
12 from ..vehicles.base import Vehicle
13 from .base import Scene, ChangeSceneEvent, defer_to_update
14 from ..util import safepath
15
16
17 TOOLBAR_LEFT_X = WIDTH * 3 // 4
18 TOOLBAR_TOP_Y = 0
19 TOOLBAR_MID_Y = HEIGHT * 1 // 2
20 VEHICLE_MID_X = WIDTH * 3 // 8
21 VEHICLE_MID_Y = HEIGHT * 1 // 2
22 BUTTON_INSET = (20, 20)
23 SERUM_OFFSET = (0, 20)
24 ROACH_PAD_OFFSET = (0, 20)
25
26
27 def inset_button(pos, d):
28     return (
29         pos[0] + d[0] * BUTTON_INSET[0],
30         pos[1] + d[1] * BUTTON_INSET[1])
31
32
33 class RoachesScene(Scene):
34     """ Roach management scene. """
35
36     def __init__(self, level_scene=None):
37         super().__init__()
38         self._level_scene = level_scene
39         self._vehicle = None
40         self._seat_pos = 0
41         self._outside_roach = None
42         self._outside_roach_pos = 0
43         self._inventory_pos = 0
44         self._inventory_item = None
45         self._roach_layer = self.actors.add_layer("roaches", level=10)
46         self._inventory_layer = self.actors.add_layer("inventory", level=10)
47         self._pad_layer = self.actors.add_layer("pads", level=5)
48         self._seat_layer = self.actors.add_layer("seats", level=5)
49         self._button_layer = self.actors.add_layer("buttons", level=6)
50         self._init_pads()
51         self._init_buttons()
52         self._init_serums()
53
54     def enter(self, world):
55         self._vehicle = Vehicle.current(world)
56         self._init_bg()
57         self._init_seats()
58         self._init_roaches(world)
59         self._update_inventory(world)
60
61     def _init_bg(self):
62         self.actors.default.clear()
63         overlay = self._vehicle.roach_management_overlay()
64         base = overlay.copy()
65         if self._level_scene is not None:
66             base.fill((0, 0, 0))
67             self._level_scene.draw(Screen(base))
68         else:
69             base.fill((10, 10, 10))
70         base.blit(overlay, (0, 0))
71         frame = self._vehicle.roach_management_frame()
72         if frame is not None:
73             frame = frame.copy()
74             frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
75             frame_rect = frame.get_rect()
76             base.blit(frame, (
77                 VEHICLE_MID_X - frame_rect.w // 2,
78                 VEHICLE_MID_Y - frame_rect.h // 2),
79                 None, BLEND_RGBA_SUB)
80         self.actors.default.add(SurfActor(base))
81
82     def _init_seats(self):
83         self._seat_layer.clear()
84         for seat in self._vehicle.seats:
85             seat_actor = self._seat_layer.add(seat.actor())
86             seat_actor.pos = (
87                 seat.vehicle_pos[0] + VEHICLE_MID_X,
88                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
89         self._seat_layer[self._seat_pos].selected = True
90
91     def _init_roaches(self, world):
92         self._roach_actors = {}
93         for roach in world.roaches:
94             self._roach_actors[roach.name] = big_roaches.assemble(roach)
95
96     def _init_serums(self):
97         self._serum_actors = {
98             serum: big_serums.assemble(serum) for serum in SERUMS}
99
100     def _update_inventory(self, world):
101         self._inventory_layer.clear()
102         serums = world.serums
103         if not serums:
104             return
105         self._inventory_pos %= len(serums)
106         serum_actor = self._serum_actors[serums[self._inventory_pos]]
107         inv_pad_centre = self._inventory_pad.center
108         serum_actor.pos = (
109             inv_pad_centre[0] + SERUM_OFFSET[0],
110             inv_pad_centre[1] + SERUM_OFFSET[1])
111         self._inventory_layer.add(serum_actor)
112
113     def _update_roaches(self, world):
114         self._roach_layer.clear()
115         seating = self._vehicle.seating(world)
116         self._outside_roaches = []
117         for roach in world.roaches:
118             seat_pos = seating.get(roach.name)
119             if seat_pos is not None:
120                 roach_actor = self._roach_actors[roach.name]
121                 roach_actor.pos = self._seat_layer[seat_pos].pos
122                 self._roach_layer.add(roach_actor)
123             else:
124                 self._outside_roaches.append(roach.name)
125         if self._outside_roaches:
126             self._outside_roach_pos %= len(self._outside_roaches)
127             roach_actor = self._roach_actors[
128                 self._outside_roaches[self._outside_roach_pos]]
129             roach_pad_center = self._roach_pad.center
130             roach_actor.pos = (
131                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
132                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
133             self._roach_layer.add(roach_actor)
134         else:
135             self._outside_roach_pos = 0
136
137     def _init_pads(self):
138         self._roach_pad = self._pad_layer.add(
139             Actor(safepath("roach_management/roach_pad"), anchor=("left", "bottom")))
140         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
141         self._inventory_pad = self._pad_layer.add(
142             Actor(safepath("roach_management/inventory_pad"), anchor=("left", "top")))
143         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
144
145     def _add_button(self, name, anchor, inset, pos, action):
146         button = self._button_layer.add(
147             ImageButton(name, anchor=anchor, action=action))
148         button.pos = inset_button(pos, inset)
149         return button
150
151     def _init_buttons(self):
152         self._button_layer.clear()
153         self._add_button(
154             safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
155             self._roach_pad.bottomleft, self._roach_left)
156
157         self._add_button(
158             safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
159             self._roach_pad.bottomright, self._roach_right)
160
161         self._add_button(
162             safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
163             self._inventory_pad.bottomleft, self._inventory_left)
164
165         self._add_button(
166             safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
167             self._inventory_pad.bottomright, self._inventory_right)
168
169         self._add_button(
170             safepath("roach_management/eject_button"), ("right", "top"), (-1, 1),
171             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
172
173     def _roach_left(self):
174         self._outside_roach_pos -= 1
175
176     def _roach_right(self):
177         self._outside_roach_pos += 1
178
179     def _inventory_left(self):
180         self._inventory_pos -= 1
181
182     def _inventory_right(self):
183         self._inventory_pos += 1
184
185     def _select_seat(self, seat_pos):
186         self._seat_layer[self._seat_pos].selected = False
187         self._seat_pos = seat_pos
188         self._seat_layer[self._seat_pos].selected = True
189
190     @defer_to_update
191     def _eject_roach(self, world):
192         self._vehicle.seat_roach(world, None, self._seat_pos)
193
194     @defer_to_update
195     def _click_roach_pad(self, world):
196         if self._outside_roaches:
197             roach = self._outside_roaches[self._outside_roach_pos]
198             self._vehicle.seat_roach(world, roach, self._seat_pos)
199
200     @defer_to_update
201     def _click_inventory_pad(self, world):
202         roach_name = self._vehicle.roach_at(world, self._seat_pos)
203         if roach_name is None:
204             return
205         roach = roach_by_name(world, roach_name)
206         if roach is None:
207             return
208         serums = list(world.serums)
209         if self._inventory_pos >= len(serums):
210             return
211         serum = serums.pop(self._inventory_pos)
212         if roach_is_serumless(roach):
213             roach[serum] = True
214             world.serums = serums
215             self._update_roach_actor(roach_name)
216
217     @defer_to_update
218     def _update_roach_actor(self, world, roach_name):
219         roach = roach_by_name(world, roach_name)
220         self._roach_actors[roach_name] = big_roaches.assemble(roach)
221
222     def update(self, world, engine, dt):
223         super().update(world, engine, dt)
224         events = world.pop_events()
225         self._update_inventory(world)
226         self._update_roaches(world)
227         return events
228
229     def on_key_down(self, key, mod, unicode):
230         if key in (keys.ESCAPE, keys.Z):
231             if self._level_scene is None:
232                 from .menu import MenuScene
233                 return [ChangeSceneEvent(MenuScene())]
234             return [ChangeSceneEvent(self._level_scene)]
235
236     def on_mouse_down(self, pos, button):
237         if button == mouse.LEFT:
238             for actor in self.actors.buttons:
239                 if actor.collidepoint(pos):
240                     return actor.action()
241             for i, actor in enumerate(self.actors.seats):
242                 if actor.collidepoint(pos):
243                     return self._select_seat(i)
244             if self._roach_pad.collidepoint(pos):
245                 return self._click_roach_pad()
246             if self._inventory_pad.collidepoint(pos):
247                 return self._click_inventory_pad()