1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
21 def inset_button(pos, d):
23 pos[0] + d[0] * BUTTON_INSET[0],
24 pos[1] + d[1] * BUTTON_INSET[1])
27 class RoachesScene(Scene):
28 """ Roach management scene. """
32 self._outside_roach_pos = 0
33 self._inventory_pos = 0
34 self._roaches = self.actors.add_layer("roaches", level=10)
35 self._serums = self.actors.add_layer("serums", level=10)
36 self._pads = self.actors.add_layer("pads", level=5)
37 self._seats = self.actors.add_layer("seats", level=5)
38 self._buttons = self.actors.add_layer("buttons", level=6)
42 def enter(self, world):
43 self._vehicle = Vehicle.by_type(world.vehicles.current)
46 self._init_roaches(world.roaches)
47 self._update_serums(world.serums)
50 self.actors.default.add(self._vehicle.background)
52 def _init_seats(self):
53 vrad = self._vehicle.approximate_radius
54 for seat in self._vehicle.seats:
55 seat_actor = self._seats.add(seat.actor)
57 seat.pos[0] * vrad + VEHICLE_MID_X,
58 seat.pos[1] * vrad + VEHICLE_MID_Y)
60 def _init_roaches(self, roaches):
61 for i, roach in enumerate(roaches):
62 roach_actor = self._roaches.add(big_roaches.assemble(roach))
63 # TODO: less hacky seat assignment
64 if i < len(self._seats):
65 roach_actor.pos = self._seats[i].pos
67 def _update_serums(self, serums):
71 self._inventory_pos %= len(serums)
72 serum_actor = self._serums.add(
73 big_serums.assemble(serums[self._inventory_pos]))
74 serum_actor.pos = self._inventory_pad.center
77 self._roach_pad = self._pads.add(
78 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
79 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
80 self._inventory_pad = self._pads.add(
81 Actor("roach_management/inventory_pad", anchor=("left", "top")))
82 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
84 def _add_button(self, name, anchor, inset, pos, action):
85 button = self._buttons.add(
86 ImageButton(name, anchor=anchor, action=action))
87 button.pos = inset_button(pos, inset)
90 def _init_buttons(self):
92 "roach_management/left_button", ("left", "bottom"), (1, -1),
93 self._roach_pad.bottomleft, self._roach_left)
96 "roach_management/right_button", ("right", "bottom"), (-1, -1),
97 self._roach_pad.bottomright, self._roach_right)
100 "roach_management/left_button", ("left", "bottom"), (1, -1),
101 self._inventory_pad.bottomleft, self._inventory_left)
104 "roach_management/right_button", ("right", "bottom"), (-1, -1),
105 self._inventory_pad.bottomright, self._inventory_right)
108 "roach_management/eject_button", ("right", "top"), (-1, 1),
109 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
111 def _roach_left(self):
112 self._outside_roach_pos -= 1
114 def _roach_right(self):
115 self._outside_roach_pos += 1
117 def _inventory_left(self):
118 self._inventory_pos -= 1
120 def _inventory_right(self):
121 self._inventory_pos += 1
123 def _eject_roach(self):
124 print("Eject roach.")
126 def update(self, world, dt):
127 self._update_serums(world.serums)
129 def on_key_down(self, key, mod, unicode):
130 if key == keys.ESCAPE:
131 from .menu import MenuScene
132 return [ChangeSceneEvent(MenuScene())]
134 def on_mouse_down(self, pos, button):
135 if button == mouse.LEFT:
136 for actor in self.actors.buttons:
137 if actor.collidepoint(pos):