1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import TextButton, ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..vehicles.base import Vehicle
9 from .base import Scene, ChangeSceneEvent
12 TOOLBAR_LEFT_X = WIDTH * 3 // 4
14 TOOLBAR_MID_Y = HEIGHT * 1 // 2
15 VEHICLE_MID_X = WIDTH * 3 // 8
16 VEHICLE_MID_Y = HEIGHT * 1 // 2
17 BUTTON_INSET = (20, 20)
20 def inset_button(pos, d):
22 pos[0] + d[0] * BUTTON_INSET[0],
23 pos[1] + d[1] * BUTTON_INSET[1])
26 class RoachesScene(Scene):
27 """ Roach management scene. """
31 self._roaches = self.actors.add_layer("roaches", level=10)
32 self._pads = self.actors.add_layer("pads", level=5)
33 self._seats = self.actors.add_layer("seats", level=5)
34 self._buttons = self.actors.add_layer("buttons", level=6)
38 def enter(self, world):
39 self._vehicle = Vehicle.by_type(world.vehicles.current)
42 self._init_roaches(world.roaches)
45 self.actors.default.add(self._vehicle.background)
47 def _init_seats(self):
48 vrad = self._vehicle.approximate_radius
49 for seat in self._vehicle.seats:
50 seat_actor = self._seats.add(seat.actor)
52 seat.pos[0] * vrad + VEHICLE_MID_X,
53 seat.pos[1] * vrad + VEHICLE_MID_Y)
55 def _init_roaches(self, roaches):
56 for i, roach in enumerate(roaches):
57 roach_actor = self._roaches.add(big_roaches.assemble(roach))
58 # TODO: less hacky seat assignment
59 if i < len(self._seats):
60 roach_actor.pos = self._seats[i].pos
61 # actor = TextButton("%s [%s]" % (
63 # ", ".join("%s=%s" % kv for kv in sorted(
64 # roach.attributes.items()),
68 self._roach_pad = self._pads.add(
69 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
70 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
71 self._inventory_pad = self._pads.add(
72 Actor("roach_management/inventory_pad", anchor=("left", "top")))
73 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
75 def _add_button(self, name, anchor, inset, pos, action):
76 button = self._buttons.add(
77 ImageButton(name, anchor=anchor, action=action))
78 button.pos = inset_button(pos, inset)
81 def _init_buttons(self):
83 "roach_management/left_button", ("left", "bottom"), (1, -1),
84 self._roach_pad.bottomleft, self._roach_left)
87 "roach_management/right_button", ("right", "bottom"), (-1, -1),
88 self._roach_pad.bottomright, self._roach_right)
91 "roach_management/left_button", ("left", "bottom"), (1, -1),
92 self._inventory_pad.bottomleft, self._inventory_left)
95 "roach_management/right_button", ("right", "bottom"), (-1, -1),
96 self._inventory_pad.bottomright, self._inventory_right)
99 "roach_management/eject_button", ("right", "top"), (-1, 1),
100 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
102 def _roach_left(self):
103 print("Cycle outside roaches left.")
105 def _roach_right(self):
106 print("Cycle outside roaches right.")
108 def _inventory_left(self):
109 print("Cycle inventory left.")
111 def _inventory_right(self):
112 print("Cycle inventory right.")
114 def _eject_roach(self):
115 print("Eject roach.")
117 def on_key_down(self, key, mod, unicode):
118 if key == keys.ESCAPE:
119 from .menu import MenuScene
120 return [ChangeSceneEvent(MenuScene())]
122 def on_mouse_down(self, pos, button):
123 if button == mouse.LEFT:
124 for actor in self.actors.buttons:
125 if actor.collidepoint(pos):