Rename roach management scene module.
[koperkapel.git] / koperkapel / scenes / roach_management.py
1 """ Roach management scene. """
2
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import TextButton, ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..vehicles.base import Vehicle
8 from .base import Scene, ChangeSceneEvent
9
10
11 TOOLBAR_LEFT_X = WIDTH * 3 // 4
12 TOOLBAR_TOP_Y = 0
13 TOOLBAR_MID_Y = HEIGHT * 1 // 2
14 VEHICLE_MID_X = WIDTH * 3 // 8
15 VEHICLE_MID_Y = HEIGHT * 1 // 2
16 BUTTON_INSET = (20, 20)
17
18
19 def inset_button(pos, d):
20     return (
21         pos[0] + d[0] * BUTTON_INSET[0],
22         pos[1] + d[1] * BUTTON_INSET[1])
23
24
25 class RoachesScene(Scene):
26     """ Roach management scene. """
27
28     def __init__(self):
29         super().__init__()
30         self._roach_actors = {}
31         self._roaches = self.actors.add_layer("roaches", level=10)
32         self._pads = self.actors.add_layer("pads", level=5)
33         self._seats = self.actors.add_layer("seats", level=5)
34         self._buttons = self.actors.add_layer("buttons", level=6)
35         self._init_pads()
36         self._init_buttons()
37
38     def enter(self, world):
39         self._vehicle = Vehicle.by_type(world.vehicles.current)
40         self._init_bg()
41         self._init_seats()
42
43     def _init_bg(self):
44         self.actors.default.add(self._vehicle.background)
45
46     def _init_seats(self):
47         vrad = self._vehicle.approximate_radius
48         for seat in self._vehicle.seats:
49             seat_actor = self._seats.add(seat.actor)
50             seat_actor.pos = (
51                 seat.pos[0] * vrad + VEHICLE_MID_X,
52                 seat.pos[1] * vrad + VEHICLE_MID_Y)
53
54     def _init_pads(self):
55         self._roach_pad = self._pads.add(
56             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
57         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
58         self._inventory_pad = self._pads.add(
59             Actor("roach_management/inventory_pad", anchor=("left", "top")))
60         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
61
62     def _add_button(self, name, anchor, inset, pos, action):
63         button = self._buttons.add(
64             ImageButton(name, anchor=anchor, action=action))
65         button.pos = inset_button(pos, inset)
66         return button
67
68     def _init_buttons(self):
69         self._add_button(
70             "roach_management/left_button", ("left", "bottom"), (1, -1),
71             self._roach_pad.bottomleft, self._roach_left)
72
73         self._add_button(
74             "roach_management/right_button", ("right", "bottom"), (-1, -1),
75             self._roach_pad.bottomright, self._roach_right)
76
77         self._add_button(
78             "roach_management/left_button", ("left", "bottom"), (1, -1),
79             self._inventory_pad.bottomleft, self._inventory_left)
80
81         self._add_button(
82             "roach_management/right_button", ("right", "bottom"), (-1, -1),
83             self._inventory_pad.bottomright, self._inventory_right)
84
85         self._add_button(
86             "roach_management/eject_button", ("right", "top"), (-1, 1),
87             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
88
89     def _roach_left(self):
90         print("Cycle outside roaches left.")
91
92     def _roach_right(self):
93         print("Cycle outside roaches right.")
94
95     def _inventory_left(self):
96         print("Cycle inventory left.")
97
98     def _inventory_right(self):
99         print("Cycle inventory right.")
100
101     def _eject_roach(self):
102         print("Eject roach.")
103
104     def update(self, world, dt):
105         for i, roach in enumerate(world.roaches):
106             if roach.name in self._roach_actors:
107                 actor = self._roach_actors[roach.name]
108             else:
109                 actor = TextButton("%s [%s]" % (
110                     roach.name,
111                     ", ".join("%s=%s" % kv for kv in sorted(
112                         roach.attributes.items()),
113                     )))
114                 self._roach_actors[roach.name] = actor
115                 self._roaches.add(actor)
116             # TODO: remove missing roaches
117             actor.pos = (300, 100 + i * 100)
118
119     def on_key_down(self, key, mod, unicode):
120         if key == keys.ESCAPE:
121             from .menu import MenuScene
122             return [ChangeSceneEvent(MenuScene())]
123
124     def on_mouse_down(self, pos, button):
125         if button == mouse.LEFT:
126             for actor in self.actors.buttons:
127                 if actor.collidepoint(pos):
128                     actor.action()
129                     break