1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import TextButton, ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..vehicles.base import Vehicle
8 from .base import Scene, ChangeSceneEvent
11 TOOLBAR_LEFT_X = WIDTH * 3 // 4
13 TOOLBAR_MID_Y = HEIGHT * 1 // 2
14 BUTTON_INSET = (20, 20)
17 def inset_button(pos, d):
19 pos[0] + d[0] * BUTTON_INSET[0],
20 pos[1] + d[1] * BUTTON_INSET[1])
23 class RoachesScene(Scene):
24 """ Roach management scene. """
28 self._roach_actors = {}
29 self._roaches = self.actors.add_layer("roaches", level=10)
30 self._pads = self.actors.add_layer("pads", level=5)
31 self._buttons = self.actors.add_layer("buttons", level=6)
35 def enter(self, world):
36 self._vehicle = Vehicle.by_type(world.vehicles.current)
41 self.actors.default.add(Actor("vehicles/walking/background"))
42 self.actors.default.add(self._vehicle.background)
44 def _init_seats(self):
46 print([seat.pos for seat in self._vehicle.seats])
49 self._roach_pad = self._pads.add(
50 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
51 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
52 self._inventory_pad = self._pads.add(
53 Actor("roach_management/inventory_pad", anchor=("left", "top")))
54 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
56 def _add_button(self, name, anchor, inset, pos, action):
57 button = self._buttons.add(
58 ImageButton(name, anchor=anchor, action=action))
59 button.pos = inset_button(pos, inset)
62 def _init_buttons(self):
64 "roach_management/left_button", ("left", "bottom"), (1, -1),
65 self._roach_pad.bottomleft, self._roach_left)
68 "roach_management/right_button", ("right", "bottom"), (-1, -1),
69 self._roach_pad.bottomright, self._roach_right)
72 "roach_management/left_button", ("left", "bottom"), (1, -1),
73 self._inventory_pad.bottomleft, self._inventory_left)
76 "roach_management/right_button", ("right", "bottom"), (-1, -1),
77 self._inventory_pad.bottomright, self._inventory_right)
80 "roach_management/eject_button", ("right", "top"), (-1, 1),
81 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
83 def _roach_left(self):
84 print("Cycle outside roaches left.")
86 def _roach_right(self):
87 print("Cycle outside roaches right.")
89 def _inventory_left(self):
90 print("Cycle inventory left.")
92 def _inventory_right(self):
93 print("Cycle inventory right.")
95 def _eject_roach(self):
98 def update(self, world, dt):
99 for i, roach in enumerate(world.roaches):
100 if roach.name in self._roach_actors:
101 actor = self._roach_actors[roach.name]
103 actor = TextButton("%s [%s]" % (
105 ", ".join("%s=%s" % kv for kv in sorted(
106 roach.attributes.items()),
108 self._roach_actors[roach.name] = actor
109 self._roaches.add(actor)
110 # TODO: remove missing roaches
111 actor.pos = (300, 100 + i * 100)
113 def on_key_down(self, key, mod, unicode):
114 if key == keys.ESCAPE:
115 from .menu import MenuScene
116 return [ChangeSceneEvent(MenuScene())]
118 def on_mouse_down(self, pos, button):
119 if button == mouse.LEFT:
120 for actor in self.actors.buttons:
121 if actor.collidepoint(pos):