Add sound parameter to weapon class
[koperkapel.git] / koperkapel / weapons.py
1 """ Tools for dealing with weapons. """
2
3 from pgzero.loaders import images
4 from .actors.animsurf import AnimatedSurfActor
5 from .util import safepath
6
7
8 class Weapon:
9     def __init__(self, name, damage, image_name=None, bullet_range=0,
10                  can_tape=True, frames=("_1",), sound=None):
11         self.name = name
12         self.image_name = image_name or name
13         self.frames = frames
14         self.damage = damage
15         self.bullet_range = bullet_range
16         self.can_tape = can_tape
17         self.sound = sound
18
19
20 WEAPONS = [
21     Weapon("spit", damage=1, bullet_range=2, can_tape=False,
22            image_name="blank", frames=("",), sound="fire_spit"),
23     Weapon("butter_knife", damage=2),
24     Weapon("crowbar", damage=4),
25     Weapon("gun", damage=4, bullet_range=4),
26 ]
27
28 WEAPON_LOOKUP = {w.name: w for w in WEAPONS}
29
30
31 class WeaponActor(AnimatedSurfActor):
32     def __init__(self, weapon, **kw):
33         super().__init__(**kw)
34         self.weapon = weapon
35
36
37 class WeaponFactory:
38
39     def assemble_frame(self, suffix, weapon, tape):
40         surf = images.load(safepath("weapons/%s%s")
41                             % (weapon.image_name, suffix))
42         frame = surf.copy()
43         if tape:
44             tape_surf = images.load(safepath("weapons/tape"))
45             frame.blit(tape_surf, (0, 0))
46         return frame
47
48     def assemble(self, weapon_name, tape=False):
49         weapon = WEAPON_LOOKUP[weapon_name]
50         tape = tape and weapon.can_tape
51         frames = [
52             self.assemble_frame(suffix, weapon, tape)
53             for suffix in weapon.frames]
54         return WeaponActor(weapon, frames=frames)
55
56
57 default_weapons = WeaponFactory()