Melee weapons now do damage.
[koperkapel.git] / koperkapel / weapons.py
1 """ Tools for dealing with weapons. """
2
3 from pgzero.loaders import images
4 from .actors.animsurf import AnimatedSurfActor
5 from .util import safepath
6
7
8 class Weapon:
9     def __init__(self, name, damage, image_name=None, bullet_range=0,
10                  can_tape=True, frames=("_1",), sound=None):
11         self.name = name
12         self.image_name = image_name or name
13         self.frames = frames
14         self.damage = damage
15         self.bullet_range = bullet_range
16         self.can_tape = can_tape
17         self.sound = sound
18
19
20 WEAPONS = [
21     Weapon("spit", damage=1, bullet_range=2, can_tape=False,
22            image_name="blank", frames=("",), sound="fire_spit"),
23     Weapon("butter_knife", damage=2),
24     Weapon("crowbar", damage=4),
25     Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'),
26 ]
27
28 WEAPON_LOOKUP = {w.name: w for w in WEAPONS}
29
30
31 def weapon_by_name(weapon_name):
32     return WEAPON_LOOKUP[weapon_name]
33
34
35 class WeaponActor(AnimatedSurfActor):
36     def __init__(self, weapon, **kw):
37         super().__init__(**kw)
38         self.weapon = weapon
39
40
41 class WeaponFactory:
42
43     def assemble_frame(self, suffix, weapon, tape):
44         surf = images.load(safepath("weapons/%s%s")
45                            % (weapon.image_name, suffix))
46         frame = surf.copy()
47         if tape:
48             tape_surf = images.load(safepath("weapons/tape"))
49             frame.blit(tape_surf, (0, 0))
50         return frame
51
52     def assemble(self, weapon_name, tape=False):
53         weapon = weapon_by_name(weapon_name)
54         tape = tape and weapon.can_tape
55         frames = [
56             self.assemble_frame(suffix, weapon, tape)
57             for suffix in weapon.frames]
58         return WeaponActor(weapon, frames=frames)
59
60
61 default_weapons = WeaponFactory()