Load sounds on weapon init
[koperkapel.git] / koperkapel / weapons.py
1 """ Tools for dealing with weapons. """
2
3 from pgzero.loaders import images, sounds
4 from .actors.animsurf import AnimatedSurfActor
5 from .util import safepath
6
7
8 class Weapon:
9     def __init__(self, name, damage, image_name=None, bullet_range=0,
10                  can_tape=True, frames=("_1",), sound=None):
11         self.name = name
12         self.image_name = image_name or name
13         self.frames = frames
14         self.damage = damage
15         self.bullet_range = bullet_range
16         self.can_tape = can_tape
17         self.sound = None
18         if sound:
19             self.sound = sounds.load(sound)
20
21
22 WEAPONS = [
23     Weapon("spit", damage=1, bullet_range=2, can_tape=False,
24            image_name="blank", frames=("",), sound="fire_spit"),
25     Weapon("butter_knife", damage=2),
26     Weapon("crowbar", damage=4),
27     Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'),
28 ]
29
30 WEAPON_LOOKUP = {w.name: w for w in WEAPONS}
31
32
33 class WeaponActor(AnimatedSurfActor):
34     def __init__(self, weapon, **kw):
35         super().__init__(**kw)
36         self.weapon = weapon
37
38
39 class WeaponFactory:
40
41     def assemble_frame(self, suffix, weapon, tape):
42         surf = images.load(safepath("weapons/%s%s")
43                             % (weapon.image_name, suffix))
44         frame = surf.copy()
45         if tape:
46             tape_surf = images.load(safepath("weapons/tape"))
47             frame.blit(tape_surf, (0, 0))
48         return frame
49
50     def assemble(self, weapon_name, tape=False):
51         weapon = WEAPON_LOOKUP[weapon_name]
52         tape = tape and weapon.can_tape
53         frames = [
54             self.assemble_frame(suffix, weapon, tape)
55             for suffix in weapon.frames]
56         return WeaponActor(weapon, frames=frames)
57
58
59 default_weapons = WeaponFactory()