The enemies are a threat (sort of)
[koperkapel.git] / koperkapel / gamelib / enemy_roach.py
index 2a8438241f3bdc8ac3fa0380a57b28bc1b6e6834..2201c586f389e51193bc9c6851c9f5ea6b2a116e 100644 (file)
@@ -17,11 +17,36 @@ def get_enemy_roach(level):
     roach.level = level
     roach.move = partial(move, roach)
     roach.last_moved = 0
+    roach.last_attacked= 0
     roach.start_pos = None
     each_tick(roach.move)
+    roach.attack = partial(attack, roach)
     return roach
 
 
+def attack(roach, player_pos, player_layer, dt):
+    """Attack the player if close enough"""
+    roach.last_attacked += dt
+    if roach.last_attacked > 0.3:
+        roach.last_attacked = 0
+        if player_layer != 'floor':
+            return None
+        if abs(player_pos[0] - roach.game_pos[0]) > 1:
+            return None
+        if abs(player_pos[1] - roach.game_pos[1]) > 1:
+            return None
+        # Attacking, so turn towards the player
+        if player_pos[0] - roach.game_pos[0] < 0:
+            roach.angle = 270
+        elif player_pos[1] - roach.game_pos[1] < 0:
+            roach.angle = 0
+        elif player_pos[0] - roach.game_pos[0] > 0:
+            roach.angle = 90
+        else:
+            roach.angle = 270
+        # Do 1 damage
+        return 1
+
 def move(roach, dt):
     """Enemy roach move method"""
     roach.last_moved += dt