Slight prettier but much hackier keypad requirement color.
[koperkapel.git] / koperkapel / gamelib / keypad.py
index bf9e084e0d23319d841a27088656f72b34ff4cb9..c7961dbc3484e6af5900523e6e290be2ddd9195c 100644 (file)
@@ -2,8 +2,8 @@
 
 import os
 from pgzero.loaders import images
+from pgzero.ptext import getsurf
 from ..actors.orientatedsurf import SurfActor
-from ..constants import TILE_SIZE
 
 
 class Keypad(SurfActor):
@@ -12,8 +12,12 @@ class Keypad(SurfActor):
         self._doors = doors
         self.game_pos = (x, y)
         self.required_smart = required_smart
-        surf = images.load(os.path.join('fixtures', 'keypad'))
-        super().__init__(surf, anchor=(0, 0))
+        surf = images.load(os.path.join('fixtures', 'keypad')).copy()
+        ocolor = (96, 96, 128, 255)
+        surf.blit(getsurf(
+            str(required_smart), owidth=2,
+            ocolor=ocolor, color="black"), (0, 0))
+        super().__init__(surf, anchor=(1, 1))
 
     def activate(self, smart):
         if smart >= self.required_smart: