self._friends = self.actors.add_layer("friendly roaches", level=9)
self._items = self.actors.add_layer("items", level=9)
self._generators = self.actors.add_layer("enemy generators", level=8)
- self._enemies = self.actors.add_layer("enemies", level=7)
+ self._enemies = self.actors.add_layer("enemies", level=11)
self._vehicle = Vehicle.current(world)
self._mode = 'walk'
self._angle = 0 # up
x, y = self._player_pos
old_vehicle = world.vehicles.current
-
+
item = self._level.item_at(x, y)
-
+
if item and item.item_type == "vehicle":
world.vehicles.current = item.item_data["vehicle"]
self._level.remove_item(item)
world.vehicles.current = "walking"
if old_vehicle != "walking":
- dropped_vehicle = create_new_item("vehicle", (x, y), vehicle=old_vehicle)
+ dropped_vehicle = create_new_item(
+ "vehicle", (x, y), vehicle=old_vehicle)
self._level.items.append(dropped_vehicle)
self._items.add(dropped_vehicle)