Enemies should not hide under the keypad
[koperkapel.git] / koperkapel / scenes / level.py
index 6845ea2fcac2b7e6326029c77d9de3e2812625cf..0aaa33d487dea765feeaa6776552fc26cefdfb3e 100644 (file)
@@ -98,7 +98,7 @@ class GameLevelScene(BaseLevelScene):
         self._friends = self.actors.add_layer("friendly roaches", level=9)
         self._items = self.actors.add_layer("items", level=9)
         self._generators = self.actors.add_layer("enemy generators", level=8)
-        self._enemies = self.actors.add_layer("enemies", level=7)
+        self._enemies = self.actors.add_layer("enemies", level=11)
         self._vehicle = Vehicle.current(world)
         self._mode = 'walk'
         self._angle = 0  # up
@@ -241,9 +241,9 @@ class GameLevelScene(BaseLevelScene):
         x, y = self._player_pos
 
         old_vehicle = world.vehicles.current
-        
+
         item = self._level.item_at(x, y)
-        
+
         if item and item.item_type == "vehicle":
             world.vehicles.current = item.item_data["vehicle"]
             self._level.remove_item(item)
@@ -252,7 +252,8 @@ class GameLevelScene(BaseLevelScene):
             world.vehicles.current = "walking"
 
         if old_vehicle != "walking":
-            dropped_vehicle = create_new_item("vehicle", (x, y), vehicle=old_vehicle)
+            dropped_vehicle = create_new_item(
+                "vehicle", (x, y), vehicle=old_vehicle)
             self._level.items.append(dropped_vehicle)
             self._items.add(dropped_vehicle)