roach.anchor = (-16, -16) # this should center them on the tile
roach.game_pos = (0, 0)
roach.health = 5
+ roach.angle = 0
roach.level = level
roach.move = partial(move, roach)
roach.last_moved = 0
if enemy and enemy is not roach:
continue
roach.game_pos = (roach.game_pos[0] + dx, roach.game_pos[1] + dy)
+ if dy == 1:
+ roach.angle = 180
+ elif dy == -1:
+ roach.angle = 0
+ elif dx == 1:
+ roach.angle = 270
+ else:
+ roach.angle = 90
break
self._friends = self.actors.add_layer("friendly roaches", level=9)
self._items = self.actors.add_layer("items", level=9)
self._generators = self.actors.add_layer("enemy generators", level=8)
- self._enemies = self.actors.add_layer("enemies", level=7)
+ self._enemies = self.actors.add_layer("enemies", level=11)
self._vehicle = Vehicle.current(world)
self._mode = 'walk'
self._angle = 0 # up
def on_key_down(self, key, mod, unicode):
x, y = self._player_pos
if key in (keys.DOWN, keys.UP, keys.LEFT, keys.RIGHT):
+ firing = (keys.X in self._held_keys)
self._held_keys.clear()
self._held_keys.add(key)
+ if firing:
+ self._held_keys.add(keys.X)
# We do this so pressing the key has an instant effect, and can
# then be held
self._last_key_down = self._key_rate + 0.01