1 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
2 from naja.sound import sound
3 from naja.utils import bit_glyphs, move_glyph
6 class LocationAction(object):
8 An action that may be performed on a location.
15 def __init__(self, required_bits, **data):
16 self.required_bits = required_bits
19 def get_text(self, location=None):
20 substitutions = self.data.copy()
22 if 'shift' in self.data:
23 substitutions['shift'] = self.data['shift']
24 substitutions['shift_glyph'] = ('{SHIFT_%s}'
25 % self.data['direction'].upper())
26 elif 'direction' in self.data:
27 substitutions['rowcol'] = {
32 }[self.data['direction']]
33 substitutions['direction'] = '{%s}' % (substitutions['direction'],)
35 if 'chesspiece' in self.data:
36 substitutions['chesspiece_name'] = move_glyph(
37 self.data['chesspiece'])
39 if 'rot_direction' in self.data:
40 substitutions['rot_direction_name'] = '{%s}' % (
41 substitutions['rot_direction'],)
44 substitutions['location_bits'] = 'bits specified by this tile'
46 substitutions['location_bits'] = bit_glyphs(
47 location.bitwise_operand)
50 if self.data.get('message', None) is not None:
51 text = self.data['message']
53 return text % substitutions
55 def check_available(self, player):
56 return player.bits.check_bits(self.required_bits)
58 def perform_action(self, board, location):
59 raise NotImplementedError(
60 "%s does not implement perform_action()." % (type(self).__name__,))
62 def check_and_clear_MSB(self, player):
63 if player.bits.check_bit(BITS.MSB):
64 player.bits.clear_bit(BITS.MSB)
70 return {'required_bits': list(self.required_bits),
72 'action_class': self.__class__.__name__}
75 class DoNothing(LocationAction):
77 GLYPHS = (ACTION_GLYPHS.NOTHING,)
79 def perform_action(self, board, location):
83 class LoseHealthOrMSB(LocationAction):
84 TEXT = "Lose {HEALTH} or {MSB}."
85 MSB_GLYPH = ACTION_GLYPHS.DAMAGE
87 def perform_action(self, board, location):
88 if not self.check_and_clear_MSB(board.player):
89 sound.play_sound('awwww.ogg')
93 class SetBits(LocationAction):
94 TEXT = "Set %(location_bits)s."
95 GLYPHS = (ACTION_GLYPHS.SET_BITS,)
97 def perform_action(self, board, location):
98 board.player.bits.set_bits(location.bitwise_operand)
101 class ToggleBits(LocationAction):
102 TEXT = "Toggle %(location_bits)s."
103 GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
105 def perform_action(self, board, location):
106 board.player.bits.toggle_bits(location.bitwise_operand)
109 class ShiftBits(LocationAction):
110 TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
111 GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
113 def perform_action(self, board, location):
114 shift = self.data['shift']
115 if self.data['direction'] == 'left':
116 board.player.bits.shift_bits_left(shift)
118 board.player.bits.shift_bits_right(shift)
121 class LoseHealthOrMSBAndSetBits(LocationAction):
122 TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
123 GLYPHS = (ACTION_GLYPHS.SET_BITS,)
124 MSB_GLYPH = ACTION_GLYPHS.DAMAGE
126 def perform_action(self, board, location):
127 if not self.check_and_clear_MSB(board.player):
128 sound.play_sound('awwww.ogg')
130 board.player.bits.set_bits(location.bitwise_operand)
133 class AcquireWinToken(LocationAction):
134 TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
135 GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
137 def perform_action(self, board, location):
138 sound.play_sound('yipee.ogg')
139 board.acquire_win_token()
140 board.player.bits.clear_bits(set([
141 BITS.RED, BITS.GREEN, BITS.BLUE,
145 class GainHealth(LocationAction):
146 TEXT = "Gain {HEALTH}."
147 GLYPHS = (ACTION_GLYPHS.HEAL,)
149 def perform_action(self, board, location):
150 sound.play_sound('aha.ogg')
154 class GainHealthAndClearBitsOrMSB(LocationAction):
155 TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
156 GLYPHS = (ACTION_GLYPHS.HEAL,)
157 MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
159 def perform_action(self, board, location):
160 sound.play_sound('aha.ogg')
162 if not self.check_and_clear_MSB(board.player):
163 board.player.bits.clear_bits(location.bitwise_operand)
166 class ShiftLocations(LocationAction):
167 TEXT = "Shift current %(rowcol)s %(direction)s."
168 GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
170 def perform_action(self, board, location):
171 sound.play_sound('grind.ogg')
172 board.shift_locations(self.data['direction'])
175 class RotateLocations(LocationAction):
176 TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
177 GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
179 def perform_action(self, board, location):
180 sound.play_sound('grind.ogg')
181 board.rotate_locations(self.data['rot_direction'])
184 class AllowChessMove(LocationAction):
185 TEXT = "Move like a %(chesspiece_name)s for one turn."
186 GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
188 def perform_action(self, board, location):
189 if self.data['chesspiece'] in CHESS_PIECES:
190 chesspiece = CHESS_PIECES[self.data['chesspiece']]
191 board.allow_chess_move(chesspiece)
194 class AllowChessMoveIfMSB(LocationAction):
195 TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn."
196 MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
198 def perform_action(self, board, location):
199 if self.data['chesspiece'] in CHESS_PIECES:
200 if self.check_and_clear_MSB(board.player):
201 chesspiece = CHESS_PIECES[self.data['chesspiece']]
202 board.allow_chess_move(chesspiece)
205 class GainMSB(LocationAction):
207 GLYPHS = (ACTION_GLYPHS.MSB,)
209 def perform_action(self, board, location):
210 board.player.bits.set_bit(BITS.MSB)