Conditional effects in light violet.
[naja.git] / naja / actions.py
1 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
2 from naja.utils import bit_glyphs, move_glyph
3
4
5 class LocationAction(object):
6     """
7     An action that may be performed on a location.
8     """
9
10     TEXT = None
11     GLYPHS = ()
12     MSB_GLYPH = None
13
14     def __init__(self, required_bits, **data):
15         self.required_bits = required_bits
16         self.data = data
17
18     def get_text(self, location=None):
19         substitutions = self.data.copy()
20
21         if 'direction' in self.data:
22             substitutions['rowcol'] = {
23                 'NORTH': 'column',
24                 'SOUTH': 'column',
25                 'EAST': 'row',
26                 'WEST': 'row',
27             }[self.data['direction']]
28             substitutions['direction'] = '{%s}' % (substitutions['direction'],)
29
30         if 'chesspiece' in self.data:
31             substitutions['chesspiece_name'] = move_glyph(
32                 self.data['chesspiece'])
33
34         if location is None:
35             substitutions['location_bits'] = 'bits specified by this location'
36         else:
37             substitutions['location_bits'] = bit_glyphs(
38                 location.bitwise_operand)
39
40         return self.TEXT % substitutions
41
42     def check_available(self, player):
43         return player.bits.check_bits(self.required_bits)
44
45     def perform_action(self, board, location):
46         raise NotImplementedError(
47             "%s does not implement perform_action()." % (type(self).__name__,))
48
49     def check_and_clear_MSB(self, player):
50         if player.bits.check_bit(BITS.MSB):
51             player.bits.clear_bit(BITS.MSB)
52             return True
53         else:
54             return False
55
56     def export(self):
57         return {'required_bits': list(self.required_bits),
58                 'data': self.data,
59                 'action_class': self.__class__.__name__}
60
61
62 class DoNothing(LocationAction):
63     TEXT = "No effect."
64     GLYPHS = (ACTION_GLYPHS.NOTHING,)
65
66     def perform_action(self, board, location):
67         pass
68
69
70 class LoseHealthOrMSB(LocationAction):
71     TEXT = "Lose {HEALTH} or {MSB}."
72     MSB_GLYPH = ACTION_GLYPHS.DAMAGE
73
74     def perform_action(self, board, location):
75         if not self.check_and_clear_MSB(board.player):
76             board.lose_health()
77
78
79 class SetBits(LocationAction):
80     TEXT = "Set %(location_bits)s."
81     GLYPHS = (ACTION_GLYPHS.SET_BITS,)
82
83     def perform_action(self, board, location):
84         board.player.bits.set_bits(location.bitwise_operand)
85
86
87 class ToggleBits(LocationAction):
88     TEXT = "Toggle %(location_bits)s."
89     GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
90
91     def perform_action(self, board, location):
92         board.player.bits.toggle_bits(location.bitwise_operand)
93
94
95 class LoseHealthOrMSBAndSetBits(LocationAction):
96     TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
97     GLYPHS = (ACTION_GLYPHS.SET_BITS,)
98     MSB_GLYPH = ACTION_GLYPHS.DAMAGE
99
100     def perform_action(self, board, location):
101         if not self.check_and_clear_MSB(board.player):
102             board.lose_health()
103         board.player.bits.set_bits(location.bitwise_operand)
104
105
106 class AcquireWinToken(LocationAction):
107     TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
108     GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
109
110     def perform_action(self, board, location):
111         board.acquire_win_token()
112         board.player.bits.clear_bits(set([
113             BITS.RED, BITS.GREEN, BITS.BLUE,
114         ]))
115
116
117 class GainHealthAndClearBitsOrMSB(LocationAction):
118     TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
119     GLYPHS = (ACTION_GLYPHS.HEAL,)
120     MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
121
122     def perform_action(self, board, location):
123         board.gain_health()
124         if not self.check_and_clear_MSB(board.player):
125             board.player.bits.clear_bits(location.bitwise_operand)
126
127
128 class ShiftLocations(LocationAction):
129     TEXT = "Shift current %(rowcol)s %(direction)s."
130     GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
131
132     def perform_action(self, board, location):
133         board.shift_locations(self.data['direction'])
134
135
136 class AllowChessMove(LocationAction):
137     TEXT = "Move like a %(chesspiece_name)s for one turn."
138     GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
139
140     def perform_action(self, board, location):
141         if self.data['chesspiece'] in CHESS_PIECES:
142             chesspiece = CHESS_PIECES[self.data['chesspiece']]
143             board.allow_chess_move(chesspiece)