1 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
2 from naja.sound import sound
3 from naja.utils import bit_glyphs, move_glyph, parse_bits
6 class LocationAction(object):
8 An action that may be performed on a location.
15 def __init__(self, required_bits, **data):
16 self.required_bits = required_bits
19 def get_text(self, location=None):
20 substitutions = self.data.copy()
22 if 'shift' in self.data:
23 substitutions['shift'] = self.data['shift']
24 substitutions['shift_glyph'] = ('{SHIFT_%s}'
25 % self.data['direction'].upper())
26 elif 'direction' in self.data:
27 substitutions['rowcol'] = {
32 }[self.data['direction']]
33 substitutions['direction'] = '{%s}' % (substitutions['direction'],)
35 if 'chesspiece' in self.data:
36 substitutions['chesspiece_name'] = move_glyph(
37 self.data['chesspiece'])
39 if 'rot_direction' in self.data:
40 substitutions['rot_direction_name'] = '{%s}' % (
41 substitutions['rot_direction'],)
44 substitutions['location_bits'] = 'bits specified by this tile'
46 substitutions['location_bits'] = bit_glyphs(
47 location.bitwise_operand)
50 if self.data.get('message', None) is not None:
51 text = self.data['message']
53 return text % substitutions
55 def check_available(self, player):
56 return player.bits.check_bits(self.required_bits)
58 def perform_action(self, board, location):
59 raise NotImplementedError(
60 "%s does not implement perform_action()." % (type(self).__name__,))
62 def check_and_clear_MSB(self, player):
63 if player.bits.check_bit(BITS.MSB):
64 player.bits.clear_bit(BITS.MSB)
70 return {'required_bits': list(self.required_bits),
72 'action_class': self.__class__.__name__}
75 class DoNothing(LocationAction):
77 GLYPHS = (ACTION_GLYPHS.NOTHING,)
79 def perform_action(self, board, location):
83 class LoseHealthOrMSB(LocationAction):
84 TEXT = "Lose {HEALTH} or {MSB}."
85 MSB_GLYPH = ACTION_GLYPHS.DAMAGE
87 def perform_action(self, board, location):
88 if not self.check_and_clear_MSB(board.player):
89 sound.play_sound('awwww.ogg')
93 class SetBits(LocationAction):
94 TEXT = "Set %(location_bits)s."
95 GLYPHS = (ACTION_GLYPHS.SET_BITS,)
97 def perform_action(self, board, location):
98 board.player.bits.set_bits(location.bitwise_operand)
101 class ClearBits(LocationAction):
102 TEXT = "Clear %(location_bits)s."
103 GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,)
105 def perform_action(self, board, location):
106 board.player.bits.clear_bits(location.bitwise_operand)
109 class ToggleBits(LocationAction):
110 TEXT = "Toggle %(location_bits)s."
111 GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
113 def perform_action(self, board, location):
114 board.player.bits.toggle_bits(location.bitwise_operand)
117 class GenericBits(LocationAction):
118 GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
120 def __init__(self, *args, **kw):
121 super(GenericBits, self).__init__(*args, **kw)
122 self.set_bits = parse_bits(self.data.get('set', []))
123 self.clear_bits = parse_bits(self.data.get('clear', []))
124 self.toggle_bits = parse_bits(self.data.get('toggle', []))
126 def perform_action(self, board, location):
127 bits = board.player.bits
128 bits.set_bits(self.set_bits)
129 bits.toggle_bits(self.toggle_bits)
130 bits.clear_bits(self.clear_bits)
132 def get_text(self, location=None):
133 if 'message' in self.data:
134 return super(GenericBits, self).get_text()
136 for template, bits in [
137 ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
138 ('Toggle %s', self.toggle_bits)]:
140 parts.append(template % (bit_glyphs(bits)))
141 return " ".join(parts)
144 class ShiftBits(LocationAction):
145 TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
146 GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
148 def perform_action(self, board, location):
149 shift = self.data['shift']
150 if self.data['direction'] == 'left':
151 board.player.bits.shift_bits_left(shift)
153 board.player.bits.shift_bits_right(shift)
156 class LoseHealthOrMSBAndSetBits(LocationAction):
157 TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
158 GLYPHS = (ACTION_GLYPHS.SET_BITS,)
159 MSB_GLYPH = ACTION_GLYPHS.DAMAGE
161 def perform_action(self, board, location):
162 if not self.check_and_clear_MSB(board.player):
163 sound.play_sound('awwww.ogg')
165 board.player.bits.set_bits(location.bitwise_operand)
168 class AcquireWinToken(LocationAction):
169 TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
170 GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
172 def perform_action(self, board, location):
173 sound.play_sound('yipee.ogg')
174 board.acquire_win_token()
175 board.player.bits.clear_bits(set([
176 BITS.RED, BITS.GREEN, BITS.BLUE,
180 class GainHealth(LocationAction):
181 TEXT = "Gain {HEALTH}."
182 GLYPHS = (ACTION_GLYPHS.HEAL,)
184 def perform_action(self, board, location):
185 sound.play_sound('aha.ogg')
189 class GainHealthAndClearBitsOrMSB(LocationAction):
190 TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
191 GLYPHS = (ACTION_GLYPHS.HEAL,)
192 MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
194 def perform_action(self, board, location):
195 sound.play_sound('aha.ogg')
197 if not self.check_and_clear_MSB(board.player):
198 board.player.bits.clear_bits(location.bitwise_operand)
201 class ShiftLocations(LocationAction):
202 TEXT = "Shift current %(rowcol)s %(direction)s."
203 GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
205 def perform_action(self, board, location):
206 sound.play_sound('grind.ogg')
207 board.shift_locations(self.data['direction'])
210 class RotateLocations(LocationAction):
211 TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
212 GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
214 def perform_action(self, board, location):
215 sound.play_sound('grind.ogg')
216 board.rotate_locations(self.data['rot_direction'])
219 class AllowChessMove(LocationAction):
220 TEXT = "Move like a %(chesspiece_name)s for one turn."
221 GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
223 def perform_action(self, board, location):
224 if self.data['chesspiece'] in CHESS_PIECES:
225 chesspiece = CHESS_PIECES[self.data['chesspiece']]
226 board.allow_chess_move(chesspiece)
229 class AllowChessMoveIfMSB(LocationAction):
231 "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
233 MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
235 def perform_action(self, board, location):
236 if self.data['chesspiece'] in CHESS_PIECES:
237 if self.check_and_clear_MSB(board.player):
238 chesspiece = CHESS_PIECES[self.data['chesspiece']]
239 board.allow_chess_move(chesspiece)
242 class GainMSB(LocationAction):
244 GLYPHS = (ACTION_GLYPHS.MSB,)
246 def perform_action(self, board, location):
247 board.player.bits.set_bit(BITS.MSB)