At skeletal menu scene.
[naja.git] / naja / engine.py
1 import pygame
2 import pygame.locals as pgl
3
4
5 class Engine(object):
6     def __init__(self, surface, scene):
7         self._surface = surface
8         self._scene = scene
9
10     def run(self):
11         while True:
12             for ev in pygame.event.get():
13                 if ev.type == pgl.QUIT:
14                     return
15                 self._scene.handle_event()
16             # TODO: work
17             pygame.display.flip()