Add rendering to scenes and fix handle_event.
[naja.git] / naja / engine.py
1 import pygame
2 import pygame.locals as pgl
3
4 from naja.events import SceneChangeEvent
5
6
7 class Engine(object):
8     def __init__(self, surface, scene):
9         self._surface = surface
10         self._scene = scene
11
12     def run(self):
13         while True:
14             for ev in pygame.event.get():
15                 if ev.type == pgl.QUIT:
16                     return
17                 elif SceneChangeEvent.matches(ev):
18                     self.change_scene(ev.scene)
19                 else:
20                     self._scene.handle_event(ev)
21             self._scene.render(self._surface)
22             pygame.display.flip()
23
24     def change_scene(self, scene):
25         self._scene.exit()
26         self._scene = scene
27         self._scene.enter()