2 Dummy scene that overlays a static rendering of a a game scene
5 import pygame.locals as pgl
8 from naja.constants import SCREEN, KEYS
9 from naja.events import SceneChangeEvent, LoadGameEvent
10 from naja.scenes.scene import Scene
11 from naja.scenes.game import GameScene
12 from naja.gamestate import GameState
13 from naja.widgets.image_box import PreRenderedImageBox
16 class DummyGameScene(Scene):
18 def __init__(self, state=None):
19 super(DummyGameScene, self).__init__(state)
21 game_state = GameState.new(max_health=4, wins_required=4)
23 game_state = GameState.load(state['data'])
24 game = GameScene(game_state, play_sound=False)
25 game_surface = pygame.surface.Surface(SCREEN)
26 game.render(game_surface)
27 # Force tiles past the animation stage
28 game.board_widget.force_skip_animation()
29 game.render(game_surface)
30 self.add(PreRenderedImageBox((0, 0), game_surface))
32 def handle_scene_event(self, ev):
33 from naja.scenes.menu import MenuScene
34 if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
36 LoadGameEvent.post(None)
37 SceneChangeEvent.post(MenuScene)