5 import pygame.locals as pgl
7 from .scene import Scene
8 from .menu import MenuScene
10 from naja.widgets.board import BoardWidget
11 from naja.widgets.player_bits import PlayerBitsWidget
12 from naja.widgets.game_bits import GameBitsWidget
13 from naja.widgets.info_area import InfoAreaWidget
15 from naja.events import SceneChangeEvent
18 class GameScene(Scene):
24 super(GameScene, self).__init__()
25 self.widgets.append(PlayerBitsWidget((0, 0)))
26 self.widgets.append(BoardWidget((0, 60)))
27 self.widgets.append(GameBitsWidget((0, 540)))
28 self.widgets.append(InfoAreaWidget((480, 0)))
30 def handle_event(self, ev):
31 if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
32 SceneChangeEvent.post(scene=MenuScene())