Add missing state arguments to scene __init__s.
[naja.git] / naja / scenes / game.py
1 """
2 Gameboard scene.
3 """
4
5 import pygame.locals as pgl
6
7 from .scene import Scene
8 from .menu import MenuScene
9
10 from naja.widgets.board import BoardWidget
11 from naja.widgets.player_bits import PlayerBitsWidget
12 from naja.widgets.game_bits import GameBitsWidget
13 from naja.widgets.info_area import InfoAreaWidget
14
15 from naja.events import SceneChangeEvent
16
17
18 class GameScene(Scene):
19     """
20     Gameboard scene.
21     """
22
23     def __init__(self, state):
24         super(GameScene, self).__init__(state)
25         self.widgets.append(PlayerBitsWidget((0, 0)))
26         self.widgets.append(BoardWidget((0, 60)))
27         self.widgets.append(GameBitsWidget((0, 540)))
28         self.widgets.append(InfoAreaWidget((480, 0)))
29
30     def handle_event(self, ev):
31         if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
32             SceneChangeEvent.post(MenuScene)
33             return