SelectorWidget
[naja.git] / naja / scenes / menu.py
1 """
2 Main menu scene.
3 """
4
5 import pygame.locals as pgl
6
7 from naja.scenes.scene import Scene
8 from naja.widgets.text import TextWidget
9 from naja.widgets.selector import SelectorWidget
10 from naja.events import QuitGameEvent
11 from naja.scenes.credits import CreditsScene
12 from naja.scenes.game import GameScene
13 from naja.events import SceneChangeEvent
14
15
16 class MenuScene(Scene):
17     def __init__(self, state):
18         super(MenuScene, self).__init__(state)
19         selector = SelectorWidget()
20         self.add(selector)
21         run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
22         run_game.add_callback('click',
23                               lambda event: SceneChangeEvent.post(GameScene))
24         selector.add(run_game)
25         credits = TextWidget((100, 200), 'Credits', fontsize=32, colour='white')
26         credits.add_callback('click',
27                              lambda event: SceneChangeEvent.post(CreditsScene))
28         selector.add(credits)
29         quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
30         quit.add_callback('click', lambda event: QuitGameEvent.post())
31         selector.add(quit)
32
33     def handle_scene_event(self, ev):
34         if ev.type == pgl.KEYDOWN:
35             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
36                 QuitGameEvent.post()
37                 return