bastard merge
[naja.git] / naja / scenes / menu.py
1 """
2 Main menu scene.
3 """
4
5 import pygame.locals as pgl
6
7 from naja.constants import KEYS, PALETTE, KONAMI_CODE
8 from naja.events import SceneChangeEvent, QuitGameEvent
9 from naja.options import options
10 from naja.scenes.scene import Scene
11 from naja.scenes.credits import CreditsScene
12 from naja.scenes.game import GameScene
13 from naja.scenes.howto import HowtoScene
14 from naja.scenes.load_save import LoadGameScene, SaveGameScene
15 from naja.scenes.new_game import NewGameScene
16 from naja.widgets.selector import SelectorWidget
17 from naja.widgets.text import TextWidget
18 from naja.widgets.image_box import ImageBox
19 from naja.sound import sound
20
21
22 class MenuScene(Scene):
23     def __init__(self, state):
24         super(MenuScene, self).__init__(state)
25
26         background = ImageBox(
27             (0, 0), "screens/splash.png")
28         self.add(background)
29
30         selector = SelectorWidget()
31         self.add(selector)
32         y_offset, y_diff = 270, 40
33         x_offset = 400
34
35         y_offset += y_diff
36         resume = TextWidget(
37             (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
38             unselectable_colour=PALETTE.GREY, centre=True)
39         resume.add_callback('click', self.scene_callback(GameScene))
40         resume.set_selectable_callback(lambda: state is not None)
41         selector.add(resume)
42
43         y_offset += y_diff
44         new = TextWidget(
45             (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE,
46             centre=True)
47         new.add_callback('click', self.scene_callback(NewGameScene))
48         selector.add(new)
49
50         y_offset += y_diff
51         load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE,
52                           centre=True)
53         load.add_callback('click', self.scene_callback(LoadGameScene))
54         selector.add(load)
55
56         y_offset += y_diff
57         save = TextWidget(
58             (x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
59             unselectable_colour=PALETTE.GREY, centre=True)
60         save.add_callback('click', self.scene_callback(SaveGameScene))
61         save.set_selectable_callback(lambda: state is not None)
62         selector.add(save)
63
64         y_offset += y_diff
65         howto = TextWidget(
66             (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE,
67             centre=True)
68         howto.add_callback('click', self.scene_callback(HowtoScene))
69         selector.add(howto)
70
71         y_offset += y_diff
72         credits = TextWidget(
73             (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
74             centre=True)
75         credits.add_callback('click', self.scene_callback(CreditsScene))
76         selector.add(credits)
77
78         y_offset += y_diff
79         quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
80                           centre=True)
81         quit.add_callback('click', lambda event: QuitGameEvent.post())
82         selector.add(quit)
83
84         self.konami = []
85         if not sound.playing_music:
86             sound.play_music('scape.ogg', 0.25)
87
88     def scene_callback(self, scene_class):
89         return lambda event: SceneChangeEvent.post(scene_class)
90
91     def handle_event(self, ev):
92         if ev.type == pgl.KEYDOWN and self.konami is not None:
93             if ev.key in KEYS.KONAMI:
94                 self.konami.append(ev.key)
95                 if self.konami == KONAMI_CODE:
96                     options['cheat_enabled'] = True
97                     print "Cheats enabled."
98                     print "  Try hitting some number keys."
99                     self.konami = None
100                 elif self.konami != KONAMI_CODE[:len(self.konami)]:
101                     self.konami = None
102         return super(MenuScene, self).handle_event(ev)
103
104     def handle_scene_event(self, ev):
105         if ev.type == pgl.KEYDOWN:
106             if ev.key in KEYS.QUIT:
107                 QuitGameEvent.post()
108                 return